Improved the code so it uses ai::EntityAI and it now will find healing when it gets low. Has a bug where it stalls when finding healing and gets into combat.
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7207d53885
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0afaa20c1d
4 changed files with 31 additions and 29 deletions
4
Makefile
4
Makefile
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@ -37,7 +37,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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test:
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./builddir/runtests -d yes "[systems-rotate]"
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./builddir/runtests -d yes
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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@ -60,7 +60,7 @@ clean:
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meson compile --clean -C builddir
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debug_test: build
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gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e "[systems-rotate]"
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gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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