The attack is now fully configurable in attacks.json and the name for each attack is generated from the ritual crafting.
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11 changed files with 77 additions and 45 deletions
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@ -1,6 +1,7 @@
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#include "game/rituals.hpp"
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#include "ai/ai_debug.hpp"
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#include "ai/ai.hpp"
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#include <magic_enum/magic_enum.hpp>
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namespace ritual {
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Engine::Engine(std::string config_path) :
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@ -129,6 +130,12 @@ namespace ritual {
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fmt::println("\n");
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}
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std::string Action::name() {
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return fmt::format("{}_{}",
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magic_enum::enum_name(kind),
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magic_enum::enum_name(element));
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}
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Action& Belt::get(int index) {
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return equipped.at(index);
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}
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