The attack is now fully configurable in attacks.json and the name for each attack is generated from the ritual crafting.

This commit is contained in:
Zed A. Shaw 2026-08-13 13:51:38 -04:00
parent adcfbb883e
commit 09b61f17a7
11 changed files with 77 additions and 45 deletions

View file

@ -6,12 +6,12 @@
"foreground": "enemies/fg:player",
"background": "color:transparent"
},
{"_type": "Combat", "hp": 200, "max_hp": 200, "ap": 0, "max_ap": 12, "ap_delta": 6, "damage": 50, "dead": false, "attack_rating": 0.60, "toughness_rating": 0.0},
{"_type": "Combat", "hp": 200, "max_hp": 200, "ap": 0, "max_ap": 12, "ap_delta": 6, "damage": 500, "dead": false, "attack_rating": 1.0, "toughness_rating": 0.0},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "Collision", "has": true},
{"_type": "EnemyConfig", "ai_script": "Host::actions", "ai_start_name": "Host::initial_state", "ai_goal_name": "Host::final_state"},
{"_type": "Personality", "hearing_distance": 5, "tough": false},
{"_type": "LightSource", "strength": 35, "radius": 2.0}
{"_type": "LightSource", "strength": 20, "radius": 1.0}
]
},
"GOLD_SAVIOR": {