Some basic animations working but the loop in bad.
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parent
c33f370572
commit
0930b05fc5
5 changed files with 40 additions and 20 deletions
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@ -88,9 +88,6 @@ namespace boss {
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boss::System::combat(attack_id);
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state(State::PLAYER_TURN);
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} break;
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case TICK:
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$ui.play_animations();
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break;
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default:
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break;
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// skip it
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@ -107,15 +104,12 @@ namespace boss {
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break;
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case ATTACK: {
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$ui.status(L"BOSS TURN");
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$ui.move_boss(run % 10 < 5 ? "boss1" : "boss3");
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$ui.move_boss(run % 10 < 5 ? "boss1" : "boss2");
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$ui.$boss_anim.play();
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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state(State::BOSS_TURN);
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} break;
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case TICK:
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$ui.play_animations();
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break;
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default:
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// skip it
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break;
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@ -134,5 +128,6 @@ namespace boss {
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void Fight::render(sf::RenderWindow& window) {
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$ui.render(window);
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$ui.play_animations(window);
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}
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}
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