Some basic animations working but the loop in bad.

This commit is contained in:
Zed A. Shaw 2025-10-10 01:42:42 -04:00
parent c33f370572
commit 0930b05fc5
5 changed files with 40 additions and 20 deletions

View file

@ -111,12 +111,22 @@
},
"test_boss": {
"_type": "Animation",
"easing": 3,
"easing": 1,
"ease_rate": 0.5,
"scale": 0.4,
"simple": true,
"frames": 1,
"speed": 0.02,
"stationary": true
},
"rat_king_boss": {
"_type": "Animation",
"easing": 1,
"ease_rate": 0.5,
"scale": 0.4,
"simple": false,
"frames": 2,
"speed": 0.02,
"stationary": true
}
}

View file

@ -2,23 +2,23 @@
"RAT_KING": {
"components": [
{"_type": "BossFight",
"background": "test_background",
"floor": "test_floor",
"floor_pos": "floor2",
"background": "boss_fight_background",
"floor": "devils_fingers_background",
"floor_pos": "floor1",
"player": {
"sprite": "test_player",
"sprite": "peasant_girl_rear_view",
"start_pos": "player2",
"scale": 0.5,
"mid_cell": false
},
"boss": {
"start_pos": "boss3",
"start_pos": "boss2",
"scale": 0.7,
"mid_cell": true
}
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
{"_type": "Sprite", "name": "test_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
]
}