Refactored inventory some so that the UI is not so knowing of the internals.
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8 changed files with 90 additions and 92 deletions
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@ -14,7 +14,6 @@ namespace System {
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void enemy_pathing(GameLevel &level);
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void init_positions(DinkyECS::World &world, SpatialMap &collider);
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void pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void plan_motion(DinkyECS::World& world, Point move_to);
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void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
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