Playing around with shaders for effects on the scene.

This commit is contained in:
Zed A. Shaw 2025-01-27 11:36:00 -05:00
parent 3519c73079
commit 071808a0f8
8 changed files with 68 additions and 4 deletions

View file

@ -1,14 +1,25 @@
#pragma once
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Audio.hpp>
#include <string>
struct Animator {
int width = 0;
int height = 0;
int max_frames = 0;
sf::SoundBuffer buffer;
sf::Sound sound;
size_t count = 0;
int frame = 0;
bool playing = false;
Animator(int w, int h, int max, std::string sound_file) :
width(w), height(h), max_frames(max),
buffer(sound_file),
sound(buffer)
{
}
void step(sf::Sprite& sprite, int rect_x, int rect_y, int rect_w, int rect_h);
void play();