Create the systems.cpp for the boss fight mini game.

This commit is contained in:
Zed A. Shaw 2025-09-25 11:40:09 -04:00
parent 27b71d4ba3
commit 06f6098281
7 changed files with 67 additions and 38 deletions

29
boss/system.cpp Normal file
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@ -0,0 +1,29 @@
#include "boss/system.hpp"
#include <fmt/core.h>
#include "components.hpp"
#include "game_level.hpp"
namespace boss {
using namespace components;
void System::load_config() {
fmt::println("load it");
}
shared_ptr<boss::UI> System::create_bossfight() {
auto& level = GameDB::current_level();
auto prev_world = GameDB::current_world();
dbc::check(prev_world != nullptr, "Starter world for boss fights can't be null.");
auto world = GameDB::clone_load_world(prev_world);
auto& config = prev_world->get_the<GameConfig>();
auto boss_names = config.bosses.keys();
auto& level_name = boss_names[level.index % boss_names.size()];
auto& boss_data = config.bosses[level_name];
auto boss_id = world->entity();
components::configure_entity(*world, boss_id, boss_data["components"]);
return make_shared<boss::UI>(world, boss_id);
}
}

11
boss/system.hpp Normal file
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#pragma once
#include "dinkyecs.hpp"
#include <memory>
#include "boss/ui.hpp"
namespace boss {
namespace System {
void load_config();
std::shared_ptr<boss::UI> create_bossfight();
}
}

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@ -1,5 +1,6 @@
#include "boss/ui.hpp"
#include "constants.hpp"
#include "components.hpp"
namespace boss {
using namespace guecs;
@ -7,11 +8,16 @@ namespace boss {
UI::UI(shared_ptr<World> world, Entity boss_id) :
$world(world),
$boss_id(boss_id),
$combat_ui(true),
$boss_sprite(textures::get_sprite("test_boss")),
$player_sprite(textures::get_sprite("test_player")),
$floor_sprite(textures::get_sprite("test_floor"))
$combat_ui(true)
{
auto& sprite = world->get<components::Sprite>($boss_id);
$boss_sprite = textures::get_sprite(sprite.name);
auto& boss_conf = world->get<components::BossFight>($boss_id);
// floor is std::optional
$floor_sprite = textures::get_sprite(*boss_conf.floor);
$player_sprite = textures::get_sprite("test_player");
}
void UI::init() {