Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet.
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6 changed files with 97 additions and 49 deletions
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@ -20,8 +20,13 @@ struct Autowalker {
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Point get_current_position();
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void rotate_player(Point current, Point target);
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void process_move(Pathing& paths);
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void log(std::string msg);
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void status(std::string msg);
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void close_status();
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bool player_health_good();
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int player_item_count();
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Pathing path_to_enemies();
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Pathing path_to_items();
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Pathing path_to_devices();
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void show_map_overlay(matrix::Matrix& map, Point current);
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};
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