Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet.

This commit is contained in:
Zed A. Shaw 2025-03-12 13:56:05 -04:00
parent d15c9b12fd
commit 0623170dbc
6 changed files with 97 additions and 49 deletions

View file

@ -20,8 +20,13 @@ struct Autowalker {
Point get_current_position();
void rotate_player(Point current, Point target);
void process_move(Pathing& paths);
void log(std::string msg);
void status(std::string msg);
void close_status();
bool player_health_good();
int player_item_count();
Pathing path_to_enemies();
Pathing path_to_items();
Pathing path_to_devices();
void show_map_overlay(matrix::Matrix& map, Point current);
};