The shader effects now work correctly on the scene actors, but the application of shaders should be on the animation class.
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11 changed files with 33 additions and 16 deletions
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@ -16,6 +16,7 @@
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void craft_weapon() {
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auto world = GameDB::current_world();
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auto& the_belt = world->get_the<ritual::Belt>();
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ritual::Action action{1.0, 20, ritual::Kind::MAGICK, ritual::Element::FIRE, {"fake"}};
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the_belt.equip(the_belt.next(), action);
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}
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