The shader effects now work correctly on the scene actors, but the application of shaders should be on the animation class.

This commit is contained in:
Zed A. Shaw 2026-01-02 23:23:05 -05:00
parent 22db12f5e4
commit 05fc9062a7
11 changed files with 33 additions and 16 deletions

View file

@ -16,6 +16,7 @@
void craft_weapon() {
auto world = GameDB::current_world();
auto& the_belt = world->get_the<ritual::Belt>();
ritual::Action action{1.0, 20, ritual::Kind::MAGICK, ritual::Element::FIRE, {"fake"}};
the_belt.equip(the_belt.next(), action);
}