The shader effects now work correctly on the scene actors, but the application of shaders should be on the animation class.
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11 changed files with 33 additions and 16 deletions
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@ -6,7 +6,7 @@
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"foreground": "enemies/fg:player",
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"background": "color:transparent"
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},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "ap": 0, "max_ap": 12, "ap_delta": 6, "damage": 1000, "dead": false},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "ap": 0, "max_ap": 12, "ap_delta": 6, "damage": 10, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "Collision", "has": true},
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{"_type": "EnemyConfig", "ai_script": "Host::actions", "ai_start_name": "Host::initial_state", "ai_goal_name": "Host::final_state"},
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@ -18,5 +18,9 @@
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"lightning": {
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"file_name": "assets/shaders/lightning_attack.frag",
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"type": "fragment"
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},
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"boss_hit": {
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"file_name": "assets/shaders/flame_trash.frag",
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"type": "fragment"
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}
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}
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