Now also combat works no matter what's on the ground. Closes #81.
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5 changed files with 19 additions and 23 deletions
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@ -53,12 +53,7 @@ Entity SpatialMap::get(Point at) const {
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return begin->second.entity;
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}
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/*
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* Avoid doing work by using the dy,dx and confirming that
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* at.x or at.y is > 0. If either is 0 then there can't be
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* a neighbor since that's out of bounds.
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*/
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inline void find_neighbor(const PointEntityMap &table, EntityList &result, Point at, int dy, int dx) {
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void SpatialMap::find_neighbor(EntityList &result, Point at, int dy, int dx) const {
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// don't bother checking for cells out of bounds
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if((dx < 0 && at.x <= 0) || (dy < 0 && at.y <= 0)) {
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return;
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@ -66,11 +61,11 @@ inline void find_neighbor(const PointEntityMap &table, EntityList &result, Point
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Point cell = {at.x + dx, at.y + dy};
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// Bug #81, should actually for-loop through these and only add ones with collision
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auto it = table.find(cell);
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if (it != table.end()) {
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result.insert(result.end(), it->second.entity);
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}
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auto entity = find(cell, [&](auto data) {
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return data.collision;
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});
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if(entity != DinkyECS::NONE) result.push_back(entity);
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}
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FoundEntities SpatialMap::neighbors(Point cell, bool diag) const {
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@ -78,16 +73,16 @@ FoundEntities SpatialMap::neighbors(Point cell, bool diag) const {
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// just unroll the loop since we only check four directions
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// this also solves the problem that it was detecting that the cell was automatically included as a "neighbor" but it's not
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find_neighbor($collision, result, cell, 0, 1); // north
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find_neighbor($collision, result, cell, 0, -1); // south
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find_neighbor($collision, result, cell, 1, 0); // east
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find_neighbor($collision, result, cell, -1, 0); // west
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find_neighbor(result, cell, 0, 1); // north
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find_neighbor(result, cell, 0, -1); // south
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find_neighbor(result, cell, 1, 0); // east
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find_neighbor(result, cell, -1, 0); // west
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if(diag) {
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find_neighbor($collision, result, cell, 1, -1); // south east
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find_neighbor($collision, result, cell, -1, -1); // south west
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find_neighbor($collision, result, cell, 1, 1); // north east
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find_neighbor($collision, result, cell, -1, 1); // north west
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find_neighbor(result, cell, 1, -1); // south east
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find_neighbor(result, cell, -1, -1); // south west
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find_neighbor(result, cell, 1, 1); // north east
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find_neighbor(result, cell, -1, 1); // north west
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}
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return {!result.empty(), result};
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