Had to refactor the GameDB to use a list of levels instead of a vector of levels. If you get a _reference_ to an element of a vector, and then resize the vector, you'll get a crash if the realoc moves the data buffer. Using a list is actually what we want.

This commit is contained in:
Zed A. Shaw 2025-12-16 11:40:29 -05:00
parent bf8ce7e16b
commit 0456c73e4f
6 changed files with 53 additions and 37 deletions

View file

@ -28,7 +28,7 @@ namespace boss {
boss::UI $ui;
sf::Vector2f mouse_pos{0,0};
Entity $host = NONE;
components::Combat& $host_combat;
components::Combat* $host_combat = nullptr;
Fight(shared_ptr<World> world, Entity boss_id, Entity player_id);