Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence.
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6e363ba78d
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8 changed files with 42 additions and 14 deletions
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@ -53,7 +53,7 @@
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"player": {
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},
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"worldgen": {
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"enemy_probability": 50,
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"enemy_probability": 80,
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"empty_room_probability": 10,
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"device_probability": 10
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}
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@ -20,7 +20,7 @@
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Animation", "scale": 0.1, "simple": true, "frames": 10, "speed": 0.3},
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{"_type": "Animation", "easing": 1, "ease_rate": 0.2, "scale": 0.1, "simple": true, "frames": 10, "speed": 0.3},
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{"_type": "Sprite", "name": "armored_knight"},
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{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Humanoid_Death_1"}
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]
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@ -35,7 +35,7 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": true},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Sprite", "name": "axe_ranger"},
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{"_type": "Animation", "scale": 0.1, "simple": false, "frames": 10, "speed": 0.6},
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{"_type": "Animation", "easing": 3, "ease_rate": 0.5, "scale": 0.1, "simple": false, "frames": 10, "speed": 0.6},
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{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Ranger_1"}
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]
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},
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@ -49,7 +49,7 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Sprite", "name": "evil_eye"},
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{"_type": "Animation", "scale": 0.1, "simple": false, "frames": 10, "speed": 0.3},
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{"_type": "Animation", "easing": 3, "ease_rate": 0.1, "scale": 0.1, "simple": false, "frames": 10, "speed": 0.3},
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{"_type": "Sound", "attack": "Evil_Eye_Sound_2", "death": "Evil_Eye_Sound_1"}
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]
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},
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@ -62,7 +62,7 @@
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10},
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{"_type": "Animation", "scale": 0.1, "simple": true, "frames": 10, "speed": 1.0},
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{"_type": "Animation", "easing": 3, "ease_rate": 0.5, "scale": 0.1, "simple": true, "frames": 10, "speed": 1.0},
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{"_type": "Sprite", "name": "rat_with_sword"},
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{"_type": "Sound", "attack": "Small_Rat", "death": "Creature_Death_1"}
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]
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@ -76,7 +76,7 @@
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{"_type": "Combat", "hp": 50, "max_hp": 50, "damage": 50, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 3},
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{"_type": "Animation", "scale": 0.1, "simple": true, "frames": 10, "speed": 1.0},
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{"_type": "Animation", "easing": 2, "ease_rate": 0.2, "scale": 0.1, "simple": true, "frames": 10, "speed": 1.0},
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{"_type": "Sprite", "name": "rat_king"},
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{"_type": "Sound", "attack": "Medium_Rat", "death": "Creature_Death_1"}
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]
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@ -90,7 +90,7 @@
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10},
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{"_type": "Animation", "scale": 0.1, "simple": true, "frames": 10, "speed": 1.0},
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{"_type": "Animation", "easing": 2, "ease_rate": 0.5, "scale": 0.1, "simple": true, "frames": 10, "speed": 1.0},
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{"_type": "Sprite", "name": "hairy_spider"},
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{"_type": "Sound", "attack": "Spider_1", "death": "Spider_2"}
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]
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@ -1,5 +1,6 @@
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#include "components.hpp"
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#include "point.hpp"
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#include "easings.hpp"
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namespace components {
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ENROLL_COMPONENT(Position, location.x, location.y);
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@ -7,7 +8,7 @@ namespace components {
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ENROLL_COMPONENT(Motion, dx, dy, random);
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ENROLL_COMPONENT(Combat, hp, max_hp, damage, dead);
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ENROLL_COMPONENT(Device, config, events);
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ENROLL_COMPONENT(Animation, scale, simple, frames, speed);
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ENROLL_COMPONENT(Animation, scale, simple, frames, speed, easing, ease_rate);
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ENROLL_COMPONENT(Sound, attack, death);
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void configure_entity(const ComponentMap& component_map, DinkyECS::World& world, DinkyECS::Entity ent, json& data) {
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@ -41,11 +42,28 @@ namespace components {
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}
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}
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float Animation::twitching() {
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switch(easing) {
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case ease::SINE:
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return ease::sine(float(frames) / subframe * ease_rate);
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case ease::OUT_CIRC:
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return ease::sine(ease::out_circ(float(frames) / subframe * ease_rate));
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case ease::OUT_BOUNCE:
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return ease::sine(ease::out_bounce(float(frames) / subframe * ease_rate));
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case ease::IN_OUT_BACK:
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return ease::sine(ease::in_out_back(float(frames) / subframe * ease_rate));
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default:
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dbc::sentinel(
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fmt::format("Invalid easing {} given to animation",
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int(easing)));
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}
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}
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void Animation::step(sf::Vector2f& scale_out, sf::IntRect& rect_out) {
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if(playing && current < frames) {
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scale_out.x += scale;
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scale_out.y += scale;
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float tick = twitching();
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scale_out.x = std::lerp(scale_out.x, scale_out.x + scale, tick);
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scale_out.y = std::lerp(scale_out.y, scale_out.y + scale, tick);
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if(!simple) {
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rect_out.position.x += current * TEXTURE_WIDTH;
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}
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@ -9,6 +9,7 @@
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#include <functional>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json_fwd.hpp>
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#include "easings.hpp"
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#define ENROLL_COMPONENT(COMPONENT, ...) \
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(COMPONENT, __VA_ARGS__); \
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@ -105,8 +106,11 @@ namespace components {
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int current = 0;
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bool playing = false;
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float subframe = 0;
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ease::Style easing = ease::IN_OUT_BACK;
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float ease_rate = 0.5f;
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void play();
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float twitching();
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void step(sf::Vector2f& scale_out, sf::IntRect& rect_out);
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};
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2
dbc.hpp
2
dbc.hpp
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@ -20,7 +20,7 @@ namespace dbc {
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class PostCondError : public Error {};
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void log(const string &message);
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void sentinel(const string &message);
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[[noreturn]] void sentinel(const string &message);
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void pre(const string &message, bool test);
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void pre(const string &message, std::function<bool()> tester);
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void post(const string &message, bool test);
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@ -3,6 +3,10 @@
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namespace ease {
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enum Style {
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SINE, OUT_CIRC, OUT_BOUNCE, IN_OUT_BACK, NONE
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};
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inline double sine(double x) {
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return (std::sin(x) + 1.0) / 2.0;
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}
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2
main.cpp
2
main.cpp
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@ -6,7 +6,7 @@
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int main(int argc, char* argv[]) {
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textures::init();
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sound::init();
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sound::mute(false);
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sound::mute(true);
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gui::FSM main;
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main.event(gui::Event::STARTED);
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Autowalker walker(main);
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@ -151,8 +151,9 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
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int d = y * texture_height - $height * half_height + sprite_height * half_height;
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int tex_y = ((d * texture_height) / sprite_height) / texture_height;
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sf::Vector2f origin{texture_width / 2, texture_height / 2};
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sf::Vector2f scale{sprite_scale_w, sprite_scale_h};
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sf::Vector2f position{x, y};
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sf::Vector2f position{x + origin.x * scale.x, y + origin.y * scale.y};
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sf::IntRect in_texture{ {tex_x, tex_y}, {tex_render_width, texture_height}};
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if($level.world->has<components::Animation>(rec.second)) {
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@ -160,6 +161,7 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
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if(animation.playing) animation.step(scale, in_texture);
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}
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sf_sprite->setOrigin(origin);
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sf_sprite->setScale(scale);
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sf_sprite->setTextureRect(in_texture);
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sf_sprite->setPosition(position);
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