Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence.

This commit is contained in:
Zed A. Shaw 2025-03-01 00:24:19 -05:00
parent 6e363ba78d
commit 033358749f
8 changed files with 42 additions and 14 deletions

View file

@ -6,7 +6,7 @@
int main(int argc, char* argv[]) {
textures::init();
sound::init();
sound::mute(false);
sound::mute(true);
gui::FSM main;
main.event(gui::Event::STARTED);
Autowalker walker(main);