Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence.
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8 changed files with 42 additions and 14 deletions
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dbc.hpp
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dbc.hpp
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@ -20,7 +20,7 @@ namespace dbc {
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class PostCondError : public Error {};
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void log(const string &message);
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void sentinel(const string &message);
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[[noreturn]] void sentinel(const string &message);
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void pre(const string &message, bool test);
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void pre(const string &message, std::function<bool()> tester);
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void post(const string &message, bool test);
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