Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence.

This commit is contained in:
Zed A. Shaw 2025-03-01 00:24:19 -05:00
parent 6e363ba78d
commit 033358749f
8 changed files with 42 additions and 14 deletions

View file

@ -53,7 +53,7 @@
"player": {
},
"worldgen": {
"enemy_probability": 50,
"enemy_probability": 80,
"empty_room_probability": 10,
"device_probability": 10
}