Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence.
This commit is contained in:
parent
6e363ba78d
commit
033358749f
8 changed files with 42 additions and 14 deletions
|
|
@ -53,7 +53,7 @@
|
|||
"player": {
|
||||
},
|
||||
"worldgen": {
|
||||
"enemy_probability": 50,
|
||||
"enemy_probability": 80,
|
||||
"empty_room_probability": 10,
|
||||
"device_probability": 10
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue