System::distribute_loot now manages setting up loot junk and does a new entity instead of reusing old ones, that allows System::death to do a coorect world->destroy() on the dead thing. Closes #46.
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2 changed files with 32 additions and 28 deletions
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@ -28,7 +28,7 @@ namespace System {
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std::shared_ptr<sf::Shader> sprite_effect(GameLevel &level, Entity entity);
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void player_status(GameLevel &level);
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void distribute_loot(GameLevel &level, Entity& ent);
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void distribute_loot(GameLevel &level, Position target_pos);
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void pickup(GameLevel &level, Entity entity);
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