storyboard::UI now adapts the camera to fit the story beats, but really story should do that.
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9 changed files with 123 additions and 19 deletions
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@ -35,7 +35,7 @@ namespace scene {
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std::unordered_map<std::string, int> $actor_name_ids;
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std::vector<Element> $fixtures;
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std::vector<Element> $actors;
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cinematic::Camera $camera{{BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}};
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cinematic::Camera $camera{{BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}, "scene"};
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Engine(components::AnimatedScene& scene);
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