storyboard::UI now adapts the camera to fit the story beats, but really story should do that.

This commit is contained in:
Zed A. Shaw 2026-02-22 12:14:42 -05:00
parent d56b4bd335
commit 024d0cfae7
9 changed files with 123 additions and 19 deletions

View file

@ -35,7 +35,7 @@ namespace scene {
std::unordered_map<std::string, int> $actor_name_ids;
std::vector<Element> $fixtures;
std::vector<Element> $actors;
cinematic::Camera $camera{{BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}};
cinematic::Camera $camera{{BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}, "scene"};
Engine(components::AnimatedScene& scene);