storyboard::UI now adapts the camera to fit the story beats, but really story should do that.
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9 changed files with 123 additions and 19 deletions
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@ -13,6 +13,7 @@
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#include "easings.hpp"
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#include "json_mods.hpp"
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#include "goap.hpp"
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#include <array>
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namespace combat {
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enum class BattleHostState;
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@ -106,7 +107,7 @@ namespace components {
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std::string image;
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std::string audio;
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std::vector<std::string> layout;
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json beats;
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std::vector<std::array<std::string, 3>> beats;
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};
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struct Combat {
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