storyboard::UI now adapts the camera to fit the story beats, but really story should do that.

This commit is contained in:
Zed A. Shaw 2026-02-22 12:14:42 -05:00
parent d56b4bd335
commit 024d0cfae7
9 changed files with 123 additions and 19 deletions

View file

@ -13,6 +13,7 @@
#include "easings.hpp"
#include "json_mods.hpp"
#include "goap.hpp"
#include <array>
namespace combat {
enum class BattleHostState;
@ -106,7 +107,7 @@ namespace components {
std::string image;
std::string audio;
std::vector<std::string> layout;
json beats;
std::vector<std::array<std::string, 3>> beats;
};
struct Combat {