storyboard::UI now adapts the camera to fit the story beats, but really story should do that.
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9 changed files with 123 additions and 19 deletions
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@ -8,7 +8,7 @@
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"sequences": {
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"idle": {"frames": [0], "durations": [47] },
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"hurt": {"frames": [0, 1], "durations": [5, 57] },
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"attack": {"frames": [0, 1, 0, 1], "durations": [35, 15, 5, 50] }
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"attack": {"frames": [0, 1], "durations": [30, 15] }
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},
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"transforms": {
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"rushing": {
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@ -58,7 +58,7 @@
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},
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"sounds": {
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"idle": [],
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"attack": [[0, "Sword_Hit_1"], [1, "Marmot_Scream_1"]],
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"attack": [[0, "Sword_Hit_1"], [1, "Sword_Hit_1"]],
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"hurt": [[1, "Marmot_Scream_1"]]
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}
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},
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