Rituals are now being added a belt on the player in a temp function in LevelManager.
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8 changed files with 103 additions and 44 deletions
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@ -42,5 +42,7 @@ class LevelManager {
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GameLevel &get(size_t index);
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LevelScaling scale_level();
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void temp_create_player_rituals();
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DinkyECS::Entity spawn_enemy(std::string named);
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};
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