First commit of the starter kit.

This commit is contained in:
Zed A. Shaw 2025-05-16 12:00:32 -04:00
parent 20dc00e62f
commit 612ad717c0
42 changed files with 1853 additions and 0 deletions

31
.gitignore vendored Normal file
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# ---> Vim
# Swap
[._]*.s[a-v][a-z]
!*.svg # comment out if you don't need vector files
[._]*.sw[a-p]
[._]s[a-rt-v][a-z]
[._]ss[a-gi-z]
[._]sw[a-p]
# Session
Session.vim
Sessionx.vim
# Temporary
.netrwhist
*~
# Auto-generated tag files
tags
# Persistent undo
[._]*.un~
subprojects
builddir
ttassets
backup
*.exe
*.dll
*.world
coverage
coverage/*
.venv

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.tarpit.json Normal file
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{
"git_path": ".\\",
"build_cmd": "C:/Users/lcthw/AppData/Local/Microsoft/WinGet/Packages/ezwinports.make_Microsoft.Winget.Source_8wekyb3d8bbwe/bin/make.exe build",
"test_cmd": "./builddir/runtests.exe"
}

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.vimrc_proj Normal file
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set makeprg=meson\ compile\ -C\ .

49
Makefile Normal file
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all: build
reset:
ifeq '$(OS)' 'Windows_NT'
powershell -executionpolicy bypass .\scripts\reset_build.ps1
else
sh -x ./scripts/reset_build.sh
endif
build:
meson compile -j 10 -C builddir
release_build:
meson --wipe builddir -Db_ndebug=true --buildtype release
meson compile -j 10 -C builddir
debug_build:
meson setup --wipe builddir -Db_ndebug=true --buildtype debugoptimized
meson compile -j 10 -C builddir
tracy_build:
meson setup --wipe builddir --buildtype debugoptimized -Dtracy_enable=true -Dtracy:on_demand=true
meson compile -j 10 -C builddir
run: build
ifeq '$(OS)' 'Windows_NT'
powershell "cp ./builddir/game.exe ."
./game
else
./builddir/game
endif
debug: build
gdb --nx -x .gdbinit --ex run --args builddir/clicker
debug_run: build
gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/clicker
clean:
meson compile --clean -C builddir
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
coverage_report:
powershell 'scripts/coverage_report.ps1'

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{
"sounds": {
"ui_click": "assets/sounds/ui_click.ogg",
"ui_hover": "assets/sounds/ui_hover.ogg",
"clicker_bark": "assets/sounds/clicker_bark.ogg",
"blank": "assets/sounds/blank.ogg"
},
"sprites": {
"textures_test":
{"path": "assets/textures_test.png",
"frame_width": 53,
"frame_height": 34
},
"clicker_the_dog":
{"path": "assets/clicker_the_dog-1024.png",
"frame_width": 1024,
"frame_height": 1024
},
"clicker_treat_bone":
{"path": "assets/clicker_treat_bone.png",
"frame_width": 256,
"frame_height": 144
}
},
"graphics": {
"smooth_textures": false
}
}

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{
"ui_shader": {
"file_name": "assets/shaders/ui_shader.frag",
"type": "fragment"
},
"ERROR": {
"file_name": "assets/shaders/ui_error.frag",
"type": "fragment"
}
}

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uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_duration;
uniform float u_time;
uniform float u_time_end;
uniform sampler2D texture;
uniform bool is_shape;
void main() {
if(is_shape) {
vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragColor = gl_Color * color;
} else {
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragColor = gl_Color * color * pixel;
}
}

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uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_duration;
uniform float u_time;
uniform float u_time_end;
uniform sampler2D texture;
uniform bool is_shape;
uniform bool hover;
vec4 blink() {
if(hover) {
return vec4(0.95, 0.95, 1.0, 1.0);
} else {
float tick = (u_time_end - u_time) / u_duration;
float blink = mix(0.5, 1.0, tick);
return vec4(blink, blink, blink, 1.0);
}
}
void main() {
vec4 color = blink();
if(!is_shape) {
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
color *= pixel;
}
gl_FragColor = gl_Color * color;
}

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uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_duration;
uniform float u_time;
uniform float u_time_end;
void main() {
float tick = (u_time_end - u_time) / u_duration;
float blink = smoothstep(1.0, 0.5, tick);
vec4 color = vec4(blink, blink, blink, 1.0);
gl_FragColor = gl_Color * color;
}

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#include "backend.hpp"
#include <guecs/sfml/shaders.hpp>
#include <guecs/sfml/sound.hpp>
#include <guecs/sfml/textures.hpp>
#include <guecs/sfml/config.hpp>
namespace sfml {
guecs::SpriteTexture Backend::texture_get(const string& name) {
auto sp = textures::get(name);
return {sp.sprite, sp.texture};
}
Backend::Backend() {
sound::init();
shaders::init();
textures::init();
}
void Backend::sound_play(const string& name) {
sound::play(name);
}
void Backend::sound_stop(const string& name) {
sound::stop(name);
}
std::shared_ptr<sf::Shader> Backend::shader_get(const std::string& name) {
return shaders::get(name);
}
bool Backend::shader_updated() {
if(shaders::updated($shaders_version)) {
$shaders_version = shaders::version();
return true;
} else {
return false;
}
}
guecs::Theme Backend::theme() {
guecs::Theme theme;
// {
// .BLACK={1, 4, 2},
// .DARK_DARK={9, 29, 16},
// .DARK_MID={14, 50, 26},
// .DARK_LIGHT={0, 109, 44},
// .MID={63, 171, 92},
// .LIGHT_DARK={161, 217, 155},
// .LIGHT_MID={199, 233, 192},
// .LIGHT_LIGHT={229, 245, 224},
// .WHITE={255, 255, 255},
// .TRANSPARENT = sf::Color::Transparent
// };
theme.PADDING = 3;
theme.BORDER_PX = 1;
theme.TEXT_SIZE = 40;
theme.LABEL_SIZE = 40;
theme.FILL_COLOR = theme.DARK_DARK;
theme.TEXT_COLOR = theme.LIGHT_LIGHT;
theme.BG_COLOR = theme.MID;
theme.BORDER_COLOR = theme.LIGHT_DARK;
theme.BG_COLOR_DARK = theme.BLACK;
theme.FONT_FILE_NAME = Config::path_to("assets/text.otf").string();
return theme;
}
}

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#include "guecs/ui.hpp"
namespace sfml {
using std::string;
class Backend : public guecs::Backend {
int $shaders_version = 0;
public:
Backend();
guecs::SpriteTexture texture_get(const string& name);
void sound_play(const string& name);
void sound_stop(const string& name);
std::shared_ptr<sf::Shader> shader_get(const std::string& name);
bool shader_updated();
guecs::Theme theme();
};
}

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#include "dbc.hpp"
#include <iostream>
void dbc::log(const string &message, const std::source_location location) {
std::cout << '[' << location.file_name() << ':'
<< location.line() << "|"
<< location.function_name() << "] "
<< message << std::endl;
}
void dbc::sentinel(const string &message, const std::source_location location) {
string err = fmt::format("[SENTINEL!] {}", message);
dbc::log(err, location);
throw dbc::SentinelError{err};
}
void dbc::pre(const string &message, bool test, const std::source_location location) {
if(!test) {
string err = fmt::format("[PRE!] {}", message);
dbc::log(err, location);
throw dbc::PreCondError{err};
}
}
void dbc::pre(const string &message, std::function<bool()> tester, const std::source_location location) {
dbc::pre(message, tester(), location);
}
void dbc::post(const string &message, bool test, const std::source_location location) {
if(!test) {
string err = fmt::format("[POST!] {}", message);
dbc::log(err, location);
throw dbc::PostCondError{err};
}
}
void dbc::post(const string &message, std::function<bool()> tester, const std::source_location location) {
dbc::post(message, tester(), location);
}
void dbc::check(bool test, const string &message, const std::source_location location) {
if(!test) {
string err = fmt::format("[CHECK!] {}\n", message);
dbc::log(err, location);
throw dbc::CheckError{err};
}
}

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#pragma once
#include <string>
#include <fmt/core.h>
#include <functional>
#include <source_location>
namespace dbc {
using std::string;
class Error {
public:
const string message;
Error(string m) : message{m} {}
Error(const char *m) : message{m} {}
};
class CheckError : public Error {};
class SentinelError : public Error {};
class PreCondError : public Error {};
class PostCondError : public Error {};
void log(const string &message,
const std::source_location location =
std::source_location::current());
[[noreturn]] void sentinel(const string &message,
const std::source_location location =
std::source_location::current());
void pre(const string &message, bool test,
const std::source_location location =
std::source_location::current());
void pre(const string &message, std::function<bool()> tester,
const std::source_location location =
std::source_location::current());
void post(const string &message, bool test,
const std::source_location location =
std::source_location::current());
void post(const string &message, std::function<bool()> tester,
const std::source_location location =
std::source_location::current());
void check(bool test, const string &message,
const std::source_location location =
std::source_location::current());
}

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#include "guecs/sfml/backend.hpp"
#include "guecs/sfml/components.hpp"
#include "guecs/ui.hpp"
#include <fmt/xchar.h>
#include <deque>
#include <iostream>
constexpr const int WINDOW_WIDTH=1280;
constexpr const int WINDOW_HEIGHT=720;
constexpr const int FRAME_LIMIT=60;
constexpr const bool VSYNC=true;
using std::string, std::wstring;
enum class Event {
CLICKER, A_BUTTON
};
struct Shake {
float scale_factor = 0.05f;
int frames = 10;
float ease_rate = 0.1f;
bool playing = false;
int current = 0;
float x=0.0;
float y=0.0;
float w=0.0;
float h=0.0;
sf::Vector2f initial_scale;
float ease() {
float tick = float(frames) / float(current) * ease_rate;
return (std::sin(tick) + 1.0) / 2.0;
}
void init(lel::Cell& cell) {
x = cell.x;
y = cell.y;
w = cell.w;
h = cell.h;
}
void play(guecs::Sprite& sprite) {
if(!playing) {
playing = true;
current = 0;
initial_scale = sprite.sprite->getScale();
}
}
void render(guecs::Sprite& sprite) {
current++;
if(playing && current < frames) {
float tick = ease();
sf::Vector2f scale{
std::lerp(initial_scale.x, initial_scale.x + scale_factor, tick),
std::lerp(initial_scale.y, initial_scale.y + scale_factor, tick)};
sprite.sprite->setScale(scale);
} else {
playing = false;
current = 0;
sprite.sprite->setScale(initial_scale);
}
}
};
struct ClickerUI {
guecs::UI $gui;
guecs::Entity $clicker;
ClickerUI() {
$gui.position(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
$gui.layout(
"[_|*%(300,400)clicker|_|_|_]"
"[_|_ |_|_|_]"
"[_|_ |_|_|_]"
"[_|_ |_|_|_]"
"[a1|a2|a3|a4|a5]");
}
void init() {
$gui.set<guecs::Background>($gui.MAIN, {$gui.$parser, {0, 0, 0, 255}});
for(auto& [name, cell] : $gui.cells()) {
auto id = $gui.entity(name);
if(name != "clicker") {
$gui.set<guecs::Rectangle>(id, {});
$gui.set<guecs::Effect>(id, {});
$gui.set<guecs::Sprite>(id, { "clicker_treat_bone" });
fmt::println("button dim: {},{}", cell.w, cell.h);
$gui.set<guecs::Clickable>(id, {
[&](auto, auto) { handle_button(Event::A_BUTTON); }
});
}
}
$clicker = $gui.entity("clicker");
$gui.set<guecs::Sprite>($clicker, {"clicker_the_dog"});
$gui.set<guecs::Sound>($clicker, {"clicker_bark"});
$gui.set<guecs::Clickable>($clicker, {
[&](auto, auto) { handle_button(Event::CLICKER); }
});
// custom components need to be initialized manually
$gui.set_init<Shake>($clicker, {});
$gui.init();
}
void render(sf::RenderWindow& window) {
auto& shaker = $gui.get<Shake>($clicker);
if(shaker.playing) {
auto& sprite = $gui.get<guecs::Sprite>($clicker);
shaker.render(sprite);
window.clear();
}
$gui.render(window);
// $gui.debug_layout(window);
}
void mouse(float x, float y, bool hover) {
$gui.mouse(x, y, hover);
}
void handle_button(Event ev) {
using enum Event;
switch(ev) {
case CLICKER: {
auto& shaker = $gui.get<Shake>($clicker);
auto& sprite = $gui.get<guecs::Sprite>($clicker);
shaker.play(sprite);
fmt::println("CLICKER LOVES YOU!");
} break;
case A_BUTTON:
fmt::println("a button clicked");
break;
default:
assert(false && "invalid event");
}
}
};
int main() {
sfml::Backend backend;
guecs::init(&backend);
sf::RenderWindow window(sf::VideoMode({WINDOW_WIDTH, WINDOW_HEIGHT}), "Clicker the Dog");
window.setFramerateLimit(FRAME_LIMIT);
window.setVerticalSyncEnabled(VSYNC);
ClickerUI clicker;
clicker.init();
while(window.isOpen()) {
while (const auto event = window.pollEvent()) {
if(event->is<sf::Event::Closed>()) {
window.close();
}
if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) {
if(mouse->button == sf::Mouse::Button::Left) {
sf::Vector2f pos = window.mapPixelToCoords(mouse->position);
clicker.mouse(pos.x, pos.y, false);
}
}
}
clicker.render(window);
window.display();
}
}

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# clang might need _LIBCPP_ENABLE_CXX26_REMOVED_CODECVT
project('lel-sfml-starter', 'cpp',
version: '0.1.0',
default_options: [
'cpp_std=c++20',
'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',
])
# use this for common options only for our executables
cpp_args=[]
link_args=[]
# these are passed as override_defaults
exe_defaults = [ 'warning_level=2' ]
cc = meson.get_compiler('cpp')
dependencies = []
if build_machine.system() == 'windows'
add_global_link_arguments(
'-static-libgcc',
'-static-libstdc++',
'-static',
language: 'cpp',
)
sfml_main = dependency('sfml_main')
opengl32 = cc.find_library('opengl32', required: true)
winmm = cc.find_library('winmm', required: true)
gdi32 = cc.find_library('gdi32', required: true)
dependencies += [
opengl32, winmm, gdi32, sfml_main
]
exe_defaults += ['werror=true']
elif build_machine.system() == 'darwin'
add_global_link_arguments(
language: 'cpp',
)
opengl = dependency('OpenGL')
corefoundation = dependency('CoreFoundation')
carbon = dependency('Carbon')
cocoa = dependency('Cocoa')
iokit = dependency('IOKit')
corevideo = dependency('CoreVideo')
link_args += ['-ObjC']
exe_defaults += ['werror=false']
dependencies += [
opengl, corefoundation, carbon, cocoa, iokit, corevideo
]
endif
catch2 = subproject('catch2').get_variable('catch2_with_main_dep')
fmt = subproject('fmt').get_variable('fmt_dep')
json = subproject('nlohmann_json').get_variable('nlohmann_json_dep')
freetype2 = subproject('freetype2').get_variable('freetype_dep')
flac = subproject('flac').get_variable('flac_dep')
ogg = subproject('ogg').get_variable('libogg_dep')
vorbis = subproject('vorbis').get_variable('vorbis_dep')
vorbisfile = subproject('vorbis').get_variable('vorbisfile_dep')
vorbisenc = subproject('vorbis').get_variable('vorbisenc_dep')
sfml_audio = subproject('sfml').get_variable('sfml_audio_dep')
sfml_graphics = subproject('sfml').get_variable('sfml_graphics_dep')
sfml_network = subproject('sfml').get_variable('sfml_network_dep')
sfml_system = subproject('sfml').get_variable('sfml_system_dep')
sfml_window = subproject('sfml').get_variable('sfml_window_dep')
lel_guecs = subproject('lel-guecs').get_variable('lel_guecs_dep')
lel_guecs_sfml = subproject('lel-guecs').get_variable('lel_guecs_sfml_dep')
dependencies += [
fmt, json, freetype2,
flac, ogg, vorbis, vorbisfile, vorbisenc,
sfml_audio, sfml_graphics,
sfml_network, sfml_system,
sfml_window, lel_guecs, lel_guecs_sfml
]
sources = [
'dbc.cpp',
'backend.cpp',
'main.cpp',
]
tests = [
'tests/sample.cpp'
]
executable('game', sources,
cpp_args: cpp_args,
link_args: link_args,
override_options: exe_defaults,
dependencies: dependencies)
executable('runtests', sources + tests,
cpp_args: cpp_args,
link_args: link_args,
override_options: exe_defaults,
dependencies: dependencies + [catch2])

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rm -recurse -force coverage/*
cp *.cpp,*.hpp,*.rl builddir
. .venv/Scripts/activate
rm -recurse -force coverage
cp scripts\gcovr_patched_coverage.py .venv\Lib\site-packages\gcovr\coverage.py
gcovr -o coverage/ --html --html-details --html-theme github.dark-blue --gcov-ignore-errors all --gcov-ignore-parse-errors negative_hits.warn_once_per_file -e builddir/subprojects -e builddir -e subprojects -j 10 .
rm *.gcov.json.gz
start .\coverage\coverage_details.html

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mv .\subprojects\packagecache .
rm -recurse -force .\subprojects\,.\builddir\
mkdir subprojects
mv .\packagecache .\subprojects\
mkdir builddir
cp wraps\*.wrap subprojects\
meson setup --default-library=static --prefer-static -Db_coverage=true builddir

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#!/usr/bin/env bash
set -e
mv -f ./subprojects/packagecache .
rm -rf subprojects builddir
mkdir subprojects
mv packagecache ./subprojects/
mkdir builddir
cp wraps/*.wrap subprojects/
# on OSX you can't do this with static
meson setup -Db_coverage=true builddir

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mv .\subprojects\packagecache .
rm -recurse -force .\subprojects\,.\builddir\
mkdir subprojects
mv .\packagecache .\subprojects\
mkdir builddir
cp wraps\*.wrap subprojects\
meson setup --default-library=static --prefer-static builddir

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#!/usr/bin/env bash
mv -f ./subprojects/packagecache .
rm -rf subprojects builddir
mkdir subprojects
mv -f packagecache ./subprojects/ && true
mkdir builddir
cp wraps/*.wrap subprojects/
# on OSX you can't do this with static
meson setup --default-library=static --prefer-static builddir

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
TEST_CASE("basic sample test", "[test-sample]") {
REQUIRE(1 + 2 == 3);
}

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[wrap-file]
directory = Catch2-3.7.1
source_url = https://github.com/catchorg/Catch2/archive/v3.7.1.tar.gz
source_filename = Catch2-3.7.1.tar.gz
source_hash = c991b247a1a0d7bb9c39aa35faf0fe9e19764213f28ffba3109388e62ee0269c
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/catch2_3.7.1-1/Catch2-3.7.1.tar.gz
wrapdb_version = 3.7.1-1
[provide]
catch2 = catch2_dep
catch2-with-main = catch2_with_main_dep

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[wrap-file]
directory = flac-1.4.3
source_url = https://github.com/xiph/flac/releases/download/1.4.3/flac-1.4.3.tar.xz
source_filename = flac-1.4.3.tar.xz
source_hash = 6c58e69cd22348f441b861092b825e591d0b822e106de6eb0ee4d05d27205b70
patch_filename = flac_1.4.3-2_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/flac_1.4.3-2/get_patch
patch_hash = 3eace1bd0769d3e0d4ff099960160766a5185d391c8f583293b087a1f96c2a9c
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/flac_1.4.3-2/flac-1.4.3.tar.xz
wrapdb_version = 1.4.3-2
[provide]
flac = flac_dep

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[wrap-file]
directory = fmt-11.0.2
source_url = https://github.com/fmtlib/fmt/archive/11.0.2.tar.gz
source_filename = fmt-11.0.2.tar.gz
source_hash = 6cb1e6d37bdcb756dbbe59be438790db409cdb4868c66e888d5df9f13f7c027f
patch_filename = fmt_11.0.2-1_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/fmt_11.0.2-1/get_patch
patch_hash = 90c9e3b8e8f29713d40ca949f6f93ad115d78d7fb921064112bc6179e6427c5e
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/fmt_11.0.2-1/fmt-11.0.2.tar.gz
wrapdb_version = 11.0.2-1
[provide]
fmt = fmt_dep

11
wraps/freetype2.wrap Normal file
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[wrap-file]
directory = freetype-2.13.3
source_url = https://download.savannah.gnu.org/releases/freetype/freetype-2.13.3.tar.xz
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/freetype2_2.13.3-1/freetype-2.13.3.tar.xz
source_filename = freetype-2.13.3.tar.xz
source_hash = 0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289
wrapdb_version = 2.13.3-1
[provide]
freetype2 = freetype_dep
freetype = freetype_dep

10
wraps/lel-guecs.wrap Normal file
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[wrap-git]
directory=lel-guecs-0.2.0
url=https://git.learnjsthehardway.com/learn-code-the-hard-way/lel-guecs.git
revision=HEAD
depth=1
method=meson
[provide]
lel_guecs = lel_guecs_dep
lel_guecs_sfml = lel_guecs_sfml_dep

13
wraps/libpng.wrap Normal file
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[wrap-file]
directory = libpng-1.6.44
source_url = https://github.com/glennrp/libpng/archive/v1.6.44.tar.gz
source_filename = libpng-1.6.44.tar.gz
source_hash = 0ef5b633d0c65f780c4fced27ff832998e71478c13b45dfb6e94f23a82f64f7c
patch_filename = libpng_1.6.44-1_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/libpng_1.6.44-1/get_patch
patch_hash = 394b07614c45fbd1beac8b660386216a490fe12f841a1a445799b676c9c892fb
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/libpng_1.6.44-1/libpng-1.6.44.tar.gz
wrapdb_version = 1.6.44-1
[provide]
libpng = libpng_dep

11
wraps/nlohmann_json.wrap Normal file
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[wrap-file]
directory = nlohmann_json-3.11.3
lead_directory_missing = true
source_url = https://github.com/nlohmann/json/releases/download/v3.11.3/include.zip
source_filename = nlohmann_json-3.11.3.zip
source_hash = a22461d13119ac5c78f205d3df1db13403e58ce1bb1794edc9313677313f4a9d
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/nlohmann_json_3.11.3-1/nlohmann_json-3.11.3.zip
wrapdb_version = 3.11.3-1
[provide]
nlohmann_json = nlohmann_json_dep

13
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[wrap-file]
directory = libogg-1.3.5
source_url = https://downloads.xiph.org/releases/ogg/libogg-1.3.5.tar.xz
source_filename = libogg-1.3.5.tar.xz
source_hash = c4d91be36fc8e54deae7575241e03f4211eb102afb3fc0775fbbc1b740016705
patch_filename = ogg_1.3.5-6_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/ogg_1.3.5-6/get_patch
patch_hash = 8be6dcd5f93bbf9c0b9c8ec1fa29810226a60f846383074ca05b313a248e78b2
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/ogg_1.3.5-6/libogg-1.3.5.tar.xz
wrapdb_version = 1.3.5-6
[provide]
ogg = libogg_dep

14
wraps/sfml.wrap Normal file
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[wrap-git]
directory=SFML-3.0.0
url=https://github.com/SFML/SFML.git
revision=3.0.0
depth=1
method=cmake
[provide]
sfml_audio = sfml_audio_dep
sfml_graphics = sfml_graphics_dep
sfml_main = sfml_main_dep
sfml_network = sfml_network_dep
sfml_system = sfml_system_dep
sfml_window = sfml_window_dep

7
wraps/tracy.wrap Normal file
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[wrap-git]
url=https://github.com/wolfpld/tracy.git
revision=v0.11.1
depth=1
[provide]
tracy = tracy_dep

14
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[wrap-file]
directory = libvorbis-1.3.7
source_url = https://downloads.xiph.org/releases/vorbis/libvorbis-1.3.7.tar.xz
source_filename = libvorbis-1.3.7.tar.xz
source_hash = b33cc4934322bcbf6efcbacf49e3ca01aadbea4114ec9589d1b1e9d20f72954b
patch_filename = vorbis_1.3.7-4_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/vorbis_1.3.7-4/get_patch
patch_hash = 979e22b24b16c927040700dfd8319cd6ba29bf52a14dbc66b1cb4ea60504f14a
wrapdb_version = 1.3.7-4
[provide]
vorbis = vorbis_dep
vorbisfile = vorbisfile_dep
vorbisenc = vorbisenc_dep