lel-guecs/include/sfml/backend.hpp

16 lines
381 B
C++

#include "guecs.hpp"
namespace sfml {
class Backend : public guecs::Backend {
int $shaders_version = 0;
public:
Backend();
guecs::SpriteTexture texture_get(const string& name);
void sound_play(const string& name);
void sound_stop(const string& name);
std::shared_ptr<sf::Shader> shader_get(const std::string& name);
bool shader_updated();
};
}