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6 commits
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7 changed files with 74 additions and 40 deletions
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@ -169,8 +169,8 @@ struct CalculatorUI {
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$gui.set<guecs::Text>(id, { label });
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$gui.set<guecs::Text>(id, { label });
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wchar_t op = label[0];
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wchar_t op = label[0];
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$gui.set<guecs::Clickable>(id, {
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$gui.set<guecs::Clickable>(id, {
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[&, op](auto, auto) { handle_button(op); }
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[&, op](auto) { handle_button(op); }
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});
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});
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}
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}
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}
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}
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@ -182,8 +182,8 @@ struct CalculatorUI {
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// $gui.debug_layout(window);
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// $gui.debug_layout(window);
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}
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}
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void mouse(float x, float y, bool hover) {
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void mouse(float x, float y, guecs::Modifiers mods) {
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$gui.mouse(x, y, hover);
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$gui.mouse(x, y, mods);
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}
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}
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void handle_button(wchar_t op) {
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void handle_button(wchar_t op) {
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@ -92,9 +92,9 @@ struct ClickerUI {
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auto id = $gui.entity(name);
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auto id = $gui.entity(name);
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if(name != "clicker") {
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if(name != "clicker") {
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$gui.set<guecs::Effect>(id, {});
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$gui.set<guecs::Effect>(id, {});
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$gui.set<guecs::Sprite>(id, { "clicker_treat_bone" });
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$gui.set<guecs::Icon>(id, { "clicker_treat_bone" });
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$gui.set<guecs::Clickable>(id, {
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$gui.set<guecs::Clickable>(id, {
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[&](auto, auto) { handle_button(Event::A_BUTTON); }
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[&](auto) { handle_button(Event::A_BUTTON); }
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});
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});
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}
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}
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}
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}
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@ -103,7 +103,7 @@ struct ClickerUI {
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$gui.set<guecs::Sprite>($clicker, {"clicker_the_dog"});
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$gui.set<guecs::Sprite>($clicker, {"clicker_the_dog"});
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$gui.set<guecs::Sound>($clicker, {"clicker_bark"});
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$gui.set<guecs::Sound>($clicker, {"clicker_bark"});
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$gui.set<guecs::Clickable>($clicker, {
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$gui.set<guecs::Clickable>($clicker, {
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[&](auto, auto) { handle_button(Event::CLICKER); }
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[&](auto) { handle_button(Event::CLICKER); }
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});
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});
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// custom components need to be initialized manually
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// custom components need to be initialized manually
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@ -126,8 +126,8 @@ struct ClickerUI {
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// $gui.debug_layout(window);
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// $gui.debug_layout(window);
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}
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}
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void mouse(float x, float y, bool hover) {
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void mouse(float x, float y, guecs::Modifiers mods) {
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$gui.mouse(x, y, hover);
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$gui.mouse(x, y, mods);
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}
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}
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void handle_button(Event ev) {
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void handle_button(Event ev) {
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@ -36,6 +36,20 @@ namespace guecs {
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void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
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void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
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};
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};
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struct Icon : public Sprite {
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template<typename... Args>
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Icon(Args... args) : Sprite(args...)
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{
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stretch = false;
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is_icon = true;
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}
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Icon() {
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stretch = false;
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is_icon = true;
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};
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};
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struct Rectangle {
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struct Rectangle {
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int padding = THEME.PADDING;
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int padding = THEME.PADDING;
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sf::Color color = THEME.FILL_COLOR;
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sf::Color color = THEME.FILL_COLOR;
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@ -10,6 +10,7 @@
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#include "guecs/theme.hpp"
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#include "guecs/theme.hpp"
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#include "guecs/sfml/components.hpp"
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#include "guecs/sfml/components.hpp"
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#include <cassert>
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#include <cassert>
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#include <bitset>
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namespace guecs {
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namespace guecs {
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using std::shared_ptr, std::wstring, std::string;
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using std::shared_ptr, std::wstring, std::string;
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@ -24,22 +25,30 @@ namespace guecs {
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std::queue<size_t> free_indices;
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std::queue<size_t> free_indices;
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};
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};
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namespace ModBit {
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enum {
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NONE=0,
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hover=1,
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left=2,
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right=3
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};
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}
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using Modifiers = std::bitset<16>;
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constexpr const Modifiers NO_MODS{0};
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struct Clickable {
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struct Clickable {
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/* This is actually called by UI::mouse and passed the entity ID of the
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/* This is actually called by UI::mouse and passed the entity ID of the
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* button pressed so you can interact with it in the event handler.
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* button pressed so you can interact with it in the event handler.
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*/
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*/
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std::function<void(Entity ent, std::any data)> action;
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std::function<void(Modifiers mods)> action;
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};
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struct ActionData {
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std::any data;
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};
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};
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struct CellName {
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struct CellName {
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string name;
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string name;
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};
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};
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class UI {
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class UI {
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public:
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public:
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Entity MAIN = 0;
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Entity MAIN = 0;
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@ -69,9 +78,9 @@ namespace guecs {
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void init();
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void init();
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void render(sf::RenderWindow& window);
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void render(sf::RenderWindow& window);
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bool mouse(float x, float y, bool hover);
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bool mouse(float x, float y, Modifiers mods);
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void click_on(const string& name, bool required=false);
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void click_on(const std::string& name, Modifiers mods=NO_MODS);
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void click_on(Entity slot_id);
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void click_on(Entity slot_id, Modifiers mods=NO_MODS);
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void debug_layout(sf::RenderWindow& window);
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void debug_layout(sf::RenderWindow& window);
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Entity entity() { return ++entity_count; }
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Entity entity() { return ++entity_count; }
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@ -218,6 +227,7 @@ namespace guecs {
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sf::Shader* find_shader(Entity ent, bool is_shape);
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sf::Shader* find_shader(Entity ent, bool is_shape);
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void show_sprite(const string& region, const string& sprite_name);
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void show_sprite(const string& region, const string& sprite_name);
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void show_icon(const string& region, const string& sprite_name);
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void show_text(const string& region, const wstring& content);
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void show_text(const string& region, const wstring& content);
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void show_label(const string& region, const wstring& content);
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void show_label(const string& region, const wstring& content);
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};
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};
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@ -3,7 +3,7 @@
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# HEY BUG: when you have a . spec in a LEL it doesn't work on text
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# HEY BUG: when you have a . spec in a LEL it doesn't work on text
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project('lel-guecs', 'cpp',
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project('lel-guecs', 'cpp',
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version: '0.5.0',
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version: '0.6.0',
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default_options: [
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default_options: [
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'cpp_std=c++20',
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'cpp_std=c++20',
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'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',
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'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',
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@ -97,6 +97,8 @@ namespace guecs {
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shape->setFillColor(color);
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shape->setFillColor(color);
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shape->setOutlineColor(border_color);
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shape->setOutlineColor(border_color);
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shape->setOutlineThickness(border_px);
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shape->setOutlineThickness(border_px);
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sfml_center_helper(shape, cell, padding);
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}
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}
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void Rectangle::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
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void Rectangle::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
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@ -89,6 +89,10 @@ namespace guecs {
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query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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sprite.init(cell);
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sprite.init(cell);
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});
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});
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query<lel::Cell, Icon>([&](auto, auto &cell, auto &icon) {
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icon.init(cell);
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});
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}
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}
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void UI::debug_layout(sf::RenderWindow& window) {
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void UI::debug_layout(sf::RenderWindow& window) {
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@ -134,15 +138,20 @@ namespace guecs {
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sprite.render(window, shader_ptr);
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sprite.render(window, shader_ptr);
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});
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});
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query<Icon>([&](auto ent, auto& icon) {
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auto shader_ptr = find_shader(ent, false);
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icon.render(window, shader_ptr);
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});
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query<Text>([&](auto ent, auto& text) {
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query<Text>([&](auto ent, auto& text) {
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auto shader_ptr = find_shader(ent, false);
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auto shader_ptr = find_shader(ent, false);
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text.render(window, shader_ptr);
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text.render(window, shader_ptr);
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});
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});
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}
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}
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bool UI::mouse(float x, float y, bool hover) {
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bool UI::mouse(float x, float y, Modifiers mods) {
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int action_count = 0;
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int action_count = 0;
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// BUG: Is Parser::hit useful?
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bool hover = mods.test(size_t(ModBit::hover));
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query<lel::Cell>([&](auto ent, auto& cell) {
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query<lel::Cell>([&](auto ent, auto& cell) {
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if((x >= cell.x && x <= cell.x + cell.w) &&
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if((x >= cell.x && x <= cell.x + cell.w) &&
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@ -160,11 +169,11 @@ namespace guecs {
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if(hover) return;
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if(hover) return;
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click_on(ent);
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click_on(ent, mods);
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action_count++;
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action_count++;
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} else {
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} else {
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do_if<Effect>(ent, [hover](auto& effect) {
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do_if<Effect>(ent, [](auto& effect) {
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effect.stop();
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effect.stop();
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});
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});
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@ -188,6 +197,16 @@ namespace guecs {
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}
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}
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}
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}
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void UI::show_icon(const string& region, const string& sprite_name) {
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auto ent = entity(region);
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if(auto sprite = get_if<Icon>(ent)) {
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sprite->update(sprite_name);
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} else {
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set_init<Icon>(ent, {sprite_name});
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}
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}
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void UI::show_text(const string& region, const wstring& content) {
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void UI::show_text(const string& region, const wstring& content) {
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auto ent = entity(region);
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auto ent = entity(region);
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@ -201,25 +220,14 @@ namespace guecs {
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}
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}
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}
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}
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void UI::click_on(const string& name, bool required) {
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void UI::click_on(const std::string& name, Modifiers mods) {
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auto ent = entity(name);
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click_on(entity(name), mods);
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if(required) {
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assert(has<Clickable>(ent) &&
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"click_on required '{}' to exist but it doesn't");
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}
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click_on(ent);
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}
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}
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void UI::click_on(Entity ent) {
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void UI::click_on(Entity gui_id, Modifiers mods) {
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if(auto clicked = get_if<Clickable>(ent)) {
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if(auto to_click = get_if<Clickable>(gui_id)) {
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if(auto action_data = get_if<ActionData>(ent)) {
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to_click->action(mods);
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clicked->action(ent, action_data->data);
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};
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} else {
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clicked->action(ent, {});
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}
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}
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}
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}
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wstring to_wstring(const string& str) {
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wstring to_wstring(const string& str) {
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