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13 commits
v0.4.0 ... main

Author SHA1 Message Date
Zed A. Shaw
070244269e class enums are just jank when trying to work with a bitset. 2025-08-14 13:59:36 -04:00
Zed A. Shaw
41d568ab25 Bring back the convenience method to click on a cell by name. 2025-08-14 13:01:27 -04:00
Zed A. Shaw
4b4992185f Needed a default of no Modifiers to click_on since that's a very common operation. Also a constant to represent that. 2025-08-14 12:54:16 -04:00
Zed A. Shaw
5d0d8b16fc Removed hover on guecs::UI::mouse and now use a generic 16 bit modifier bitset. Also finally fixed Clickable so it just a simple callback with only the modifiers. 2025-08-14 12:35:25 -04:00
Zed A. Shaw
4c019048d0 Making Icons a thing again since it's convenient. 2025-07-23 13:49:16 -04:00
Zed A. Shaw
7e64879f78 Forgot to set the position on rectangle so just added the center helper. 2025-07-23 13:30:42 -04:00
Zed A. Shaw
0d91c554c6 Fix the clicker demo. 2025-07-23 12:51:51 -04:00
Zed A. Shaw
6837192583 Version bump. 2025-07-23 12:48:56 -04:00
Zed A. Shaw
9e9b9620c9 Major refactoring but now centering text and sprites works. See Issue #16 for why only those and not anything else yet. 2025-07-23 12:48:29 -04:00
Zed A. Shaw
2c22da022f Text can be centered wither with the centered attribute on a class or with = in the spec. 2025-07-23 00:25:00 -04:00
Zed A. Shaw
3752522597 Fixed Icon vs. Sprite and now Icon is just a subclass of Sprite. Closes #12. 2025-07-22 17:11:02 -04:00
Zed A. Shaw
a22342cd7e Now Sprite can do either aspect_ratio scaling or stretching and Icon is just a subclass. 2025-07-22 16:22:05 -04:00
Zed A. Shaw
b7cfa4db2d Icons now scale via aspect ratio, but it's still not as robust as it should be. I also think that Sprite should just work this way or stretch if an option is given, which would make Icon kind of pointless. 2025-07-22 15:55:05 -04:00
8 changed files with 128 additions and 148 deletions

View file

@ -141,12 +141,12 @@ struct CalculatorUI {
$gui.layout(
"[*%(400)stack |_|_|_]"
"[*%(400)readout|_|_|_]"
"[push|pop|clear|eq]"
"[add |sub|mul |div]"
"[btn7|btn8|btn9]"
"[btn4|btn5|btn6]"
"[btn1|btn2|btn3]"
"[neg |btn0|del]");
"[=push|=pop|=clear|=eq]"
"[=add |=sub|=mul |=div]"
"[=btn7|=btn8|=btn9]"
"[=btn4|=btn5|=btn6]"
"[=btn1|=btn2|=btn3]"
"[=neg |=btn0|=del]");
}
void init() {
@ -161,15 +161,15 @@ struct CalculatorUI {
$gui.set<guecs::Rectangle>(id, {});
if(name == "readout") {
$gui.set<guecs::Textual>(id, {L"", 40});
$gui.set<guecs::Text>(id, {L"", 40});
} else if(name == "stack") {
$gui.set<guecs::Textual>(id, {L"", 20});
$gui.set<guecs::Text>(id, {L"", 20});
} else {
$gui.set<guecs::Effect>(id, {});
$gui.set<guecs::Label>(id, { label });
$gui.set<guecs::Text>(id, { label });
wchar_t op = label[0];
$gui.set<guecs::Clickable>(id, {
[&, op](auto, auto) { handle_button(op); }
[&, op](auto) { handle_button(op); }
});
}
}
@ -182,8 +182,8 @@ struct CalculatorUI {
// $gui.debug_layout(window);
}
void mouse(float x, float y, bool hover) {
$gui.mouse(x, y, hover);
void mouse(float x, float y, guecs::Modifiers mods) {
$gui.mouse(x, y, mods);
}
void handle_button(wchar_t op) {

View file

@ -73,7 +73,7 @@ struct ClickerUI {
ClickerUI() {
$gui.position(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
$gui.layout(
"[_|*%(300,400)clicker|_|_|_]"
"[_|=*%(300,400)clicker|_|_|_]"
"[_|_ |_|_|_]"
"[_|_ |_|_|_]"
"[_|_ |_|_|_]"
@ -91,11 +91,10 @@ struct ClickerUI {
for(auto& [name, cell] : $gui.cells()) {
auto id = $gui.entity(name);
if(name != "clicker") {
$gui.set<guecs::Rectangle>(id, {});
$gui.set<guecs::Effect>(id, {});
$gui.set<guecs::Icon>(id, { "clicker_treat_bone" });
$gui.set<guecs::Clickable>(id, {
[&](auto, auto) { handle_button(Event::A_BUTTON); }
[&](auto) { handle_button(Event::A_BUTTON); }
});
}
}
@ -104,7 +103,7 @@ struct ClickerUI {
$gui.set<guecs::Sprite>($clicker, {"clicker_the_dog"});
$gui.set<guecs::Sound>($clicker, {"clicker_bark"});
$gui.set<guecs::Clickable>($clicker, {
[&](auto, auto) { handle_button(Event::CLICKER); }
[&](auto) { handle_button(Event::CLICKER); }
});
// custom components need to be initialized manually
@ -127,8 +126,8 @@ struct ClickerUI {
// $gui.debug_layout(window);
}
void mouse(float x, float y, bool hover) {
$gui.mouse(x, y, hover);
void mouse(float x, float y, guecs::Modifiers mods) {
$gui.mouse(x, y, mods);
}
void handle_button(Event ev) {
@ -143,7 +142,6 @@ struct ClickerUI {
case A_BUTTON:
fmt::println("a button clicked");
break;
default:
assert(false && "invalid event");
}

View file

@ -10,7 +10,7 @@
namespace guecs {
using std::shared_ptr, std::wstring, std::string;
struct Textual {
struct Text {
std::wstring content;
unsigned int size = THEME.TEXT_SIZE;
sf::Color color = THEME.TEXT_COLOR;
@ -24,22 +24,11 @@ namespace guecs {
void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
};
struct Label : public Textual {
template<typename... Args>
Label(Args... args) : Textual(args...)
{
centered = true;
size = THEME.LABEL_SIZE;
}
Label() {
centered = true;
};
};
struct Sprite {
string name;
int padding = THEME.PADDING;
bool stretch = true;
bool is_icon = false;
std::shared_ptr<sf::Sprite> sprite = nullptr;
void init(lel::Cell &cell);
@ -47,14 +36,18 @@ namespace guecs {
void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
};
struct Icon {
string name;
int padding = THEME.PADDING;
std::shared_ptr<sf::Sprite> sprite = nullptr;
struct Icon : public Sprite {
template<typename... Args>
Icon(Args... args) : Sprite(args...)
{
stretch = false;
is_icon = true;
}
void init(lel::Cell &cell);
void update(const string& new_name);
void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
Icon() {
stretch = false;
is_icon = true;
};
};
struct Rectangle {

View file

@ -10,6 +10,7 @@
#include "guecs/theme.hpp"
#include "guecs/sfml/components.hpp"
#include <cassert>
#include <bitset>
namespace guecs {
using std::shared_ptr, std::wstring, std::string;
@ -24,22 +25,30 @@ namespace guecs {
std::queue<size_t> free_indices;
};
namespace ModBit {
enum {
NONE=0,
hover=1,
left=2,
right=3
};
}
using Modifiers = std::bitset<16>;
constexpr const Modifiers NO_MODS{0};
struct Clickable {
/* This is actually called by UI::mouse and passed the entity ID of the
* button pressed so you can interact with it in the event handler.
*/
std::function<void(Entity ent, std::any data)> action;
};
struct ActionData {
std::any data;
std::function<void(Modifiers mods)> action;
};
struct CellName {
string name;
};
class UI {
public:
Entity MAIN = 0;
@ -69,9 +78,9 @@ namespace guecs {
void init();
void render(sf::RenderWindow& window);
bool mouse(float x, float y, bool hover);
void click_on(const string& name, bool required=false);
void click_on(Entity slot_id);
bool mouse(float x, float y, Modifiers mods);
void click_on(const std::string& name, Modifiers mods=NO_MODS);
void click_on(Entity slot_id, Modifiers mods=NO_MODS);
void debug_layout(sf::RenderWindow& window);
Entity entity() { return ++entity_count; }
@ -218,6 +227,7 @@ namespace guecs {
sf::Shader* find_shader(Entity ent, bool is_shape);
void show_sprite(const string& region, const string& sprite_name);
void show_icon(const string& region, const string& sprite_name);
void show_text(const string& region, const wstring& content);
void show_label(const string& region, const wstring& content);
};

View file

@ -3,7 +3,7 @@
# HEY BUG: when you have a . spec in a LEL it doesn't work on text
project('lel-guecs', 'cpp',
version: '0.4.0',
version: '0.6.0',
default_options: [
'cpp_std=c++20',
'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',

View file

@ -50,6 +50,7 @@ namespace lel {
int cell_height = grid_h / rows;
for(auto& row : grid) {
// BUG: see issue #16
size_t columns = row.size();
int cell_width = grid_w / columns;
assert(cell_width > 0 && "invalid cell width calc");

View file

@ -7,13 +7,34 @@
namespace guecs {
using std::make_shared;
void Textual::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
template<typename T>
void sfml_center_helper(T& obj, lel::Cell& cell, int padding) {
sf::Vector2f position{float(cell.x + padding), float(cell.y + padding)};
if(cell.center) {
auto bounds = obj->getLocalBounds();
position = {float(cell.mid_x), float(cell.mid_y)};
obj->setOrigin({bounds.size.x/2, bounds.size.y/2});
}
obj->setPosition(position);
}
inline SpriteTexture load_texture(const string& name, bool is_icon) {
if(is_icon) {
return BACKEND->get_icon(name);
} else {
return BACKEND->get_sprite(name);
}
}
void Text::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
assert(font_ptr != nullptr && "you failed to initialize this WideText");
if(font == nullptr) font = font_ptr;
if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
text->setFillColor(color);
if(centered) {
if(centered || cell.center) {
auto bounds = text->getLocalBounds();
auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
@ -25,11 +46,11 @@ namespace guecs {
text->setCharacterSize(size);
}
void Textual::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
void Text::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
window.draw(*text, shader_ptr);
}
void Textual::update(const wstring& new_content) {
void Text::update(const wstring& new_content) {
content = new_content;
text->setString(content);
}
@ -44,59 +65,40 @@ namespace guecs {
}
void Sprite::init(lel::Cell &cell) {
auto sprite_texture = BACKEND->get_sprite(name);
if(cell.center) stretch = false;
sf::IntRect rect{{0,0},sprite_texture.frame_size};
auto sprite_texture = load_texture(name, is_icon);
auto bounds = sprite_texture.frame_size;
sf::IntRect rect{{0,0}, bounds};
sprite = make_shared<sf::Sprite>(*sprite_texture.texture, rect);
sprite->setPosition({
float(cell.x + padding),
float(cell.y + padding)});
auto bounds = sprite->getLocalBounds();
if(stretch) {
sprite->setScale({
float(cell.w - padding * 2) / bounds.size.x,
float(cell.h - padding * 2) / bounds.size.y});
float(cell.w - padding * 2) / float(bounds.x),
float(cell.h - padding * 2) / float(bounds.y)});
} else {
float box_width = float(cell.w - padding * 2);
float box_height = float(cell.h - padding * 2);
float scale = std::min(box_width / float(bounds.x), box_height / float(bounds.y));
sprite->setScale({scale, scale});
}
sfml_center_helper(sprite, cell, padding);
}
void Sprite::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
window.draw(*sprite, shader_ptr);
}
void Icon::update(const string& new_name) {
if(new_name != name) {
name = new_name;
auto sprite_texture = BACKEND->get_icon(name);
sprite->setTexture(*sprite_texture.texture);
sprite->setTextureRect({{0,0},sprite_texture.frame_size});
}
}
void Icon::init(lel::Cell &cell) {
auto sprite_texture = BACKEND->get_icon(name);
sf::IntRect rect{{0,0},sprite_texture.frame_size};
fmt::println("ICON SIZE: {},{}; {},{}",
rect.position.x, rect.position.y,
rect.size.x, rect.size.y);
sprite = make_shared<sf::Sprite>(*sprite_texture.texture, rect);
sprite->setPosition({ float(cell.x + padding), float(cell.y + padding)});
}
void Icon::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
window.draw(*sprite, shader_ptr);
}
void Rectangle::init(lel::Cell& cell) {
sf::Vector2f size{float(cell.w) - padding * 2, float(cell.h) - padding * 2};
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
shape->setPosition({float(cell.x + padding), float(cell.y + padding)});
shape->setFillColor(color);
shape->setOutlineColor(border_color);
shape->setOutlineThickness(border_px);
sfml_center_helper(shape, cell, padding);
}
void Rectangle::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {

View file

@ -82,11 +82,7 @@ namespace guecs {
}
});
query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
text.init(cell, $font);
});
query<lel::Cell, Label>([this](auto, auto& cell, auto& text) {
query<lel::Cell, Text>([this](auto, auto& cell, auto& text) {
text.init(cell, $font);
});
@ -147,20 +143,15 @@ namespace guecs {
icon.render(window, shader_ptr);
});
query<Label>([&](auto ent, auto& text) {
auto shader_ptr = find_shader(ent, false);
text.render(window, shader_ptr);
});
query<Textual>([&](auto ent, auto& text) {
query<Text>([&](auto ent, auto& text) {
auto shader_ptr = find_shader(ent, false);
text.render(window, shader_ptr);
});
}
bool UI::mouse(float x, float y, bool hover) {
bool UI::mouse(float x, float y, Modifiers mods) {
int action_count = 0;
// BUG: Is Parser::hit useful?
bool hover = mods.test(size_t(ModBit::hover));
query<lel::Cell>([&](auto ent, auto& cell) {
if((x >= cell.x && x <= cell.x + cell.w) &&
@ -178,11 +169,11 @@ namespace guecs {
if(hover) return;
click_on(ent);
click_on(ent, mods);
action_count++;
} else {
do_if<Effect>(ent, [hover](auto& effect) {
do_if<Effect>(ent, [](auto& effect) {
effect.stop();
});
@ -206,52 +197,37 @@ namespace guecs {
}
}
void UI::show_icon(const string& region, const string& sprite_name) {
auto ent = entity(region);
if(auto sprite = get_if<Icon>(ent)) {
sprite->update(sprite_name);
} else {
set_init<Icon>(ent, {sprite_name});
}
}
void UI::show_text(const string& region, const wstring& content) {
auto ent = entity(region);
if(auto tc = get_if<Textual>(ent)) {
if(auto tc = get_if<Text>(ent)) {
tc->text->setString(content);
} else {
auto &cell = cell_for(ent);
Textual to_set{content, THEME.TEXT_SIZE};
Text to_set{content, THEME.TEXT_SIZE};
to_set.init(cell, $font);
set<Textual>(ent, to_set);
set<Text>(ent, to_set);
}
}
void UI::click_on(const string& name, bool required) {
auto ent = entity(name);
if(required) {
assert(has<Clickable>(ent) &&
"click_on required '{}' to exist but it doesn't");
void UI::click_on(const std::string& name, Modifiers mods) {
click_on(entity(name), mods);
}
click_on(ent);
}
void UI::click_on(Entity ent) {
if(auto clicked = get_if<Clickable>(ent)) {
if(auto action_data = get_if<ActionData>(ent)) {
clicked->action(ent, action_data->data);
} else {
clicked->action(ent, {});
}
}
}
void UI::show_label(const string& region, const wstring& content) {
auto ent = entity(region);
if(auto tc = get_if<Label>(ent)) {
tc->text->setString(content);
} else {
auto &cell = cell_for(ent);
Label to_set{content, THEME.LABEL_SIZE};
to_set.init(cell, $font);
to_set.text->setFillColor(THEME.TEXT_COLOR);
set<Label>(ent, to_set);
}
void UI::click_on(Entity gui_id, Modifiers mods) {
if(auto to_click = get_if<Clickable>(gui_id)) {
to_click->action(mods);
};
}
wstring to_wstring(const string& str) {