Commit graph

21 commits

Author SHA1 Message Date
Zed A. Shaw
4b4992185f Needed a default of no Modifiers to click_on since that's a very common operation. Also a constant to represent that. 2025-08-14 12:54:16 -04:00
Zed A. Shaw
5d0d8b16fc Removed hover on guecs::UI::mouse and now use a generic 16 bit modifier bitset. Also finally fixed Clickable so it just a simple callback with only the modifiers. 2025-08-14 12:35:25 -04:00
Zed A. Shaw
4c019048d0 Making Icons a thing again since it's convenient. 2025-07-23 13:49:16 -04:00
Zed A. Shaw
9e9b9620c9 Major refactoring but now centering text and sprites works. See Issue #16 for why only those and not anything else yet. 2025-07-23 12:48:29 -04:00
Zed A. Shaw
3752522597 Fixed Icon vs. Sprite and now Icon is just a subclass of Sprite. Closes #12. 2025-07-22 17:11:02 -04:00
Zed A. Shaw
a22342cd7e Now Sprite can do either aspect_ratio scaling or stretching and Icon is just a subclass. 2025-07-22 16:22:05 -04:00
Zed A. Shaw
5a7c096b52 Fix up the backend so it has sane names like get_sprite and get_icon, then implemented a guecs::Icon for icons. Those don't scale and typically have other properties different from a Sprite. 2025-07-22 12:59:10 -04:00
Zed A. Shaw
ad78c186c6 Implement a way to map entities to their names, which comes up often enough. 2025-07-07 10:54:23 -04:00
Zed A. Shaw
e1d61dc2c1 You can now set a sprite as a background in Background which will simplify a lot of games that just place sprites over a single image. 2025-06-01 22:52:54 -04:00
Zed A. Shaw
de0d957c66 Updated the SFML support stuff to use the Config that can be oriented at a BASE_DIR to find stuff relative to the config file. 2025-05-13 02:02:47 -04:00
Zed A. Shaw
4d71f552aa Refactoring the GUECS UI::render and the components so that it's just calling a .render on each one. This will then let me allow registering any components people want. 2025-05-12 00:09:21 -04:00
Zed A. Shaw
a9e219ea96 Clicker now moves when you click him. 2025-05-11 16:08:55 -04:00
Zed A. Shaw
cf3da32681 Fixed two bugs in Effect. 1. The shaders weren't being applied to everything, only shapes. 2. The Textual components were getting a not-shape shader but should be shapes. 2025-05-10 12:54:11 -04:00
Zed A. Shaw
adc192c6dc Removed dbc and replaced with plain asserts everywhere. 2025-05-10 10:53:53 -04:00
Zed A. Shaw
767147c301 Forgot the include file for the theme. 2025-05-09 11:30:35 -04:00
Zed A. Shaw
a18d60dcb0 Added direct theme support and will slowly move more things into this struct for configuring the look. 2025-05-09 11:20:22 -04:00
Zed A. Shaw
3bc05ad164 Move everything under the guecs/ directory in src/ so that it meshes better with other projects. 2025-05-08 11:20:00 -04:00
Zed A. Shaw
f520f0bade Try to trim down what libs are actually needed. 2025-05-08 02:47:49 -04:00
Zed A. Shaw
06ca57e5da Had to rename sfml to sfmlbackend because on Windows the filesystem is case insensitive so include <SFML/*> was accidentally including _my_ <sfml/config.hpp> file. 2025-05-08 02:27:02 -04:00
Zed A. Shaw
f3f2e90cd2 [BROKEN] This build is totally broken. DONOT USE. 2025-05-08 01:12:12 -04:00
Zed A. Shaw
838f54a4f4 Moved everything around to let meson build the libraries, but I suspect I have too much SFML support gear for it to be useable. 2025-05-07 12:21:34 -04:00