[BROKEN] This build is totally broken. DONOT USE.
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15 changed files with 123 additions and 81 deletions
38
src/sfml/backend.cpp
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38
src/sfml/backend.cpp
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@ -0,0 +1,38 @@
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#include "sfml/backend.hpp"
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#include "sfml/shaders.hpp"
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#include "sfml/sound.hpp"
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#include "sfml/textures.hpp"
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namespace sfml {
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guecs::SpriteTexture Backend::texture_get(const string& name) {
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auto sp = textures::get(name);
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return {sp.sprite, sp.texture};
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}
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Backend::Backend() {
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sound::init();
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shaders::init();
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textures::init();
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}
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void Backend::sound_play(const string& name) {
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sound::play(name);
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}
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void Backend::sound_stop(const string& name) {
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sound::stop(name);
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}
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std::shared_ptr<sf::Shader> Backend::shader_get(const std::string& name) {
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return shaders::get(name);
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}
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bool Backend::shader_updated() {
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if(shaders::updated($shaders_version)) {
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$shaders_version = shaders::version();
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return true;
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} else {
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return false;
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}
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}
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}
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@ -1,11 +1,15 @@
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#include "guecs.hpp"
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#include "sfml/shaders.hpp"
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#include "sfml/sound.hpp"
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#include "sfml/textures.hpp"
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#include "sfml/backend.hpp"
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namespace guecs {
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static Backend* BACKEND = nullptr;
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using std::make_shared;
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void init(Backend* backend) {
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BACKEND = backend;
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}
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void Textual::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
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dbc::check(font_ptr != nullptr, "you failed to initialize this WideText");
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if(font == nullptr) font = font_ptr;
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@ -32,14 +36,14 @@ namespace guecs {
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void Sprite::update(const string& new_name) {
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if(new_name != name) {
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name = new_name;
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auto sprite_texture = textures::get(name);
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auto sprite_texture = BACKEND->texture_get(name);
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sprite->setTexture(*sprite_texture.texture);
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sprite->setTextureRect(sprite_texture.sprite->getTextureRect());
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}
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}
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void Sprite::init(lel::Cell &cell) {
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auto sprite_texture = textures::get(name);
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auto sprite_texture = BACKEND->texture_get(name);
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sprite = make_shared<sf::Sprite>(
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*sprite_texture.texture,
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@ -78,13 +82,13 @@ namespace guecs {
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void Sound::play(bool hover) {
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if(!hover) {
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sound::play(on_click);
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BACKEND->sound_play(on_click);
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}
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}
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void Sound::stop(bool hover) {
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if(!hover) {
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sound::stop(on_click);
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BACKEND->sound_stop(on_click);
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}
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}
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@ -96,8 +100,7 @@ namespace guecs {
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}
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void Effect::init(lel::Cell &cell) {
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$shader_version = shaders::version();
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$shader = shaders::get(name);
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$shader = BACKEND->shader_get(name);
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$shader->setUniform("u_resolution", sf::Vector2f({float(cell.w), float(cell.h)}));
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$clock = std::make_shared<sf::Clock>();
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}
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@ -122,9 +125,8 @@ namespace guecs {
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}
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shared_ptr<sf::Shader> Effect::checkout_ptr() {
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if(shaders::updated($shader_version)) {
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$shader = shaders::get(name);
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$shader_version = shaders::version();
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if(BACKEND->shader_updated()) {
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$shader = BACKEND->shader_get(name);
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}
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return $shader;
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@ -1,4 +1,4 @@
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#include "config.hpp"
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#include "sfml/config.hpp"
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#include "dbc.hpp"
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#include <fmt/core.h>
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@ -2,8 +2,7 @@
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#include <SFML/Graphics/Image.hpp>
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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#include "constants.hpp"
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#include "sfml/config.hpp"
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#include <memory>
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namespace shaders {
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@ -1,7 +1,7 @@
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#include "sfml/sound.hpp"
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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#include "sfml/config.hpp"
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namespace sound {
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static SoundManager SMGR;
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@ -2,8 +2,7 @@
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#include <SFML/Graphics/Image.hpp>
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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#include "constants.hpp"
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#include "sfml/config.hpp"
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#include <memory>
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namespace textures {
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