Changing from RenderWindow to RenderTarget so the GUI can be rendered into a texture for zooming/saving.

This commit is contained in:
Zed A. Shaw 2025-10-31 11:05:29 -04:00
parent 070244269e
commit e8c178db6f
5 changed files with 16 additions and 16 deletions

View file

@ -77,11 +77,11 @@ namespace guecs {
}
void init();
void render(sf::RenderWindow& window);
void render(sf::RenderTarget& window);
bool mouse(float x, float y, Modifiers mods);
void click_on(const std::string& name, Modifiers mods=NO_MODS);
void click_on(Entity slot_id, Modifiers mods=NO_MODS);
void debug_layout(sf::RenderWindow& window);
void debug_layout(sf::RenderTarget& window);
Entity entity() { return ++entity_count; }
@ -220,7 +220,7 @@ namespace guecs {
}
template<typename T>
void render_helper(sf::RenderWindow& window, T& target, sf::Shader *shader_ptr) {
void render_helper(sf::RenderTarget& window, T& target, sf::Shader *shader_ptr) {
window.draw(*target, shader_ptr);
}