Changing from RenderWindow to RenderTarget so the GUI can be rendered into a texture for zooming/saving.
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parent
070244269e
commit
e8c178db6f
5 changed files with 16 additions and 16 deletions
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@ -21,7 +21,7 @@ namespace guecs {
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr);
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void update(const std::wstring& new_content);
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void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
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void render(sf::RenderTarget& window, sf::Shader *shader_ptr);
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};
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struct Sprite {
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@ -33,7 +33,7 @@ namespace guecs {
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void init(lel::Cell &cell);
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void update(const string& new_name);
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void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
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void render(sf::RenderTarget& window, sf::Shader *shader_ptr);
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};
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struct Icon : public Sprite {
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@ -58,7 +58,7 @@ namespace guecs {
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shared_ptr<sf::RectangleShape> shape = nullptr;
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void init(lel::Cell& cell);
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void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
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void render(sf::RenderTarget& window, sf::Shader *shader_ptr);
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};
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struct Meter {
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@ -68,7 +68,7 @@ namespace guecs {
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void init(lel::Cell& cell);
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void init(lel::Cell& cell, Rectangle& bg);
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void render(lel::Cell& cell, sf::RenderWindow& window, sf::Shader *shader_ptr);
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void render(lel::Cell& cell, sf::RenderTarget& window, sf::Shader *shader_ptr);
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};
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struct Effect {
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@ -114,7 +114,7 @@ namespace guecs {
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Background() {}
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void init();
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void render(sf::RenderWindow& window);
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void render(sf::RenderTarget& window);
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void set_color(sf::Color c);
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void set_sprite(const std::string& name, bool stretch=false);
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@ -77,11 +77,11 @@ namespace guecs {
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}
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void init();
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void render(sf::RenderWindow& window);
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void render(sf::RenderTarget& window);
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bool mouse(float x, float y, Modifiers mods);
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void click_on(const std::string& name, Modifiers mods=NO_MODS);
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void click_on(Entity slot_id, Modifiers mods=NO_MODS);
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void debug_layout(sf::RenderWindow& window);
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void debug_layout(sf::RenderTarget& window);
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Entity entity() { return ++entity_count; }
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@ -220,7 +220,7 @@ namespace guecs {
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}
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template<typename T>
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void render_helper(sf::RenderWindow& window, T& target, sf::Shader *shader_ptr) {
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void render_helper(sf::RenderTarget& window, T& target, sf::Shader *shader_ptr) {
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window.draw(*target, shader_ptr);
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}
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