Forgot a ton of files in the last commit.
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18
tests/dbc.cpp
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18
tests/dbc.cpp
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#include <catch2/catch_test_macros.hpp>
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#include "dbc.hpp"
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using namespace dbc;
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TEST_CASE("basic feature tests", "[dbc]") {
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log("Logging a message.");
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pre("confirm positive cases work", 1 == 1);
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pre("confirm positive lambda", [&]{ return 1 == 1;});
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post("confirm positive post", 1 == 1);
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post("confirm postitive post with lamdba", [&]{ return 1 == 1;});
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check(1 == 1, "one equals 1");
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}
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26
tests/shaders.cpp
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26
tests/shaders.cpp
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "shaders.hpp"
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using namespace fmt;
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TEST_CASE("shader loading/init works", "[shaders]") {
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shaders::init();
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int version = shaders::version();
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std::shared_ptr<sf::Shader> ui_shader = shaders::get("ui_shader");
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auto other_test = shaders::get("ui_shader");
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REQUIRE(ui_shader != nullptr);
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REQUIRE(ui_shader == other_test);
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REQUIRE(shaders::updated(version) == false);
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int new_version = shaders::reload();
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REQUIRE(version != shaders::version());
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REQUIRE(version != new_version);
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REQUIRE(shaders::version() == new_version);
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REQUIRE(shaders::updated(version) == true);
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version = new_version;
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}
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14
tests/sound.cpp
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14
tests/sound.cpp
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "sound.hpp"
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using namespace fmt;
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TEST_CASE("test sound manager", "[sound]") {
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sound::init();
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sound::play("blank");
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sound::play_at("blank", 0.1, 0.1, 0.1);
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}
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15
tests/textures.cpp
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15
tests/textures.cpp
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "textures.hpp"
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using namespace fmt;
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TEST_CASE("test texture management", "[textures]") {
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textures::init();
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auto spider = textures::get("textures_test");
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REQUIRE(spider.sprite != nullptr);
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REQUIRE(spider.texture != nullptr);
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auto image = textures::load_image("assets/textures_test.png");
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}
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