Fixed two bugs in Effect. 1. The shaders weren't being applied to everything, only shapes. 2. The Textual components were getting a not-shape shader but should be shapes.
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3 changed files with 3 additions and 3 deletions
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@ -124,7 +124,7 @@ namespace guecs {
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});
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query<Textual>([&](auto ent, auto& text) {
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render_helper(window, ent, true, text.text);
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render_helper(window, ent, false, text.text);
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});
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}
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