Make a update_percent function for meter.

This commit is contained in:
Zed A. Shaw 2026-04-19 18:03:33 -04:00
parent 1950f45f46
commit c390ca5616
3 changed files with 8 additions and 2 deletions

View file

@ -27,7 +27,7 @@ struct TestMeters {
$gui.set<guecs::Clickable>(gui_id, {
[&, gui_id, name](auto) {
auto& meter = $gui.get<guecs::Meter>(gui_id);
meter.percent = meter.percent - 0.1f;
meter.update_percent(meter.percent - 0.1f);
if(meter.percent < 0.0f) {
meter.percent = 1.0f;
}

View file

@ -79,6 +79,7 @@ namespace guecs {
void init(lel::Cell& cell, guecs::Rectangle &bg);
void init(lel::Cell& cell);
void render(sf::RenderTarget& window, sf::Shader *shader_ptr);
void update_percent(float pct);
};
struct Effect {

View file

@ -116,12 +116,17 @@ namespace guecs {
$cell_w = cell.w;
$cell_h = cell.h;
bar.init(cell);
update_percent(percent);
}
void Meter::render(sf::RenderTarget& window, sf::Shader *shader_ptr) {
bar.render(window, shader_ptr);
}
void Meter::update_percent(float pct) {
percent = pct;
float level = std::clamp(percent, 0.0f, 1.0f) * float($cell_w);
bar.shape->setSize({std::max(level, 0.0f) - padding * 2, float($cell_h) - padding * 2});
bar.render(window, shader_ptr);
}
void Sound::play(bool hover) {