Bring over the FSM and then use it to make the calculator demo better.
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4b07ecac45
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2 changed files with 108 additions and 27 deletions
107
demos/calc.cpp
107
demos/calc.cpp
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@ -6,6 +6,9 @@
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#include "constants.hpp"
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#include <fmt/xchar.h>
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#define FSM_DEBUG 1
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#include "fsm.hpp"
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constexpr const int WINDOW_WIDTH=300;
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constexpr const int WINDOW_HEIGHT=400;
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@ -17,22 +20,85 @@ const std::unordered_map<string, wstring> LABELS {
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{"btn5", L"5"}, {"btn6", L"6"}, {"btn7", L"7"},
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{"btn8", L"8"}, {"btn9", L"9"}, {"mult", L"*"},
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{"minus", L"-"}, {"plus", L"+"}, {"neg", L"!"},
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{"dot", L"."}, {"eq", L"="}
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{"div", L"/"}, {"eq", L"="}
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};
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struct Calculator {
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guecs::UI $gui;
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wstring $input;
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double $value = 0.0;
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enum class Event {
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NUMBER=0,
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OP=1,
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CLR=2,
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NOT=3,
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EQ=4
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};
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Calculator() {
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enum class State {
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START=0,
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CALCULATING=1,
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CLEARED=3,
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DISPLAYED=4
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};
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struct Calculator : DeadSimpleFSM<State, Event> {
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wstring input;
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double value = 0.0;
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void event(Event ev, wchar_t op) {
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switch($state) {
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FSM_STATE(State, START, ev, op);
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FSM_STATE(State, CALCULATING, ev, op);
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FSM_STATE(State, CLEARED, ev, op);
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FSM_STATE(State, DISPLAYED, ev, op);
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}
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}
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void START(Event ev, wchar_t op) {
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if(ev == Event::NUMBER) {
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input += op;
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state(State::CALCULATING);
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}
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}
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void CALCULATING(Event ev, wchar_t op) {
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if(ev == Event::NUMBER) {
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input += op;
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} else if(ev == Event::OP) {
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} else if(ev == Event::NOT) {
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} else if(ev == Event::EQ) {
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} else if(ev == Event::CLR) {
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input = L"";
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state(State::CLEARED);
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}
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}
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void CLEARED(Event ev, wchar_t op) {
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if(ev == Event::NUMBER) {
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input += op;
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state(State::CALCULATING);
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}
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}
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void DISPLAYED(Event ev, wchar_t op) {
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fmt::println(L"ev={}, op={}", (int)ev, op);
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state(State::CALCULATING);
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}
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};
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struct CalculatorUI {
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guecs::UI $gui;
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Calculator $fsm;
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CalculatorUI() {
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$gui.position(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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$gui.layout(
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"[*%(400)readout|_|_|_|clear]"
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"[btn7|btn8|btn9|mult]"
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"[btn4|btn5|btn6|minus]"
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"[btn1|btn2|btn3|plus]"
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"[neg|btn0|dot|eq]");
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"[neg|btn0|eq|div]");
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}
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void init() {
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@ -79,39 +145,26 @@ struct Calculator {
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case L'7':
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case L'8':
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case L'9':
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case L'.':
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if($input.size() <= 10) {
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$input += op;
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}
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$fsm.event(Event::NUMBER, op);
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break;
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case L'*':
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$value = $value * std::stof($input);
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$input = L"";
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break;
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case L'-':
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$value = $value - std::stof($input);
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$input = L"";
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break;
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case L'+':
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$value = $value + std::stof($input);
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$input = L"";
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break;
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case L'/':
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case L'!':
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$value = $value * -1.0;
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$input = L"";
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$fsm.event(Event::OP, op);
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break;
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case L'=':
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$input = fmt::format(L"{}", $value);
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$value = 0.0;
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$fsm.event(Event::EQ, op);
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break;
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case L'C':
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$input = L"";
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$fsm.event(Event::CLR, op);
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break;
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}
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auto readout = $gui.entity("readout");
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auto& label = $gui.get<guecs::Textual>(readout);
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label.update($input);
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label.update($fsm.input);
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}
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};
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@ -126,7 +179,7 @@ int main() {
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window.setFramerateLimit(FRAME_LIMIT);
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window.setVerticalSyncEnabled(VSYNC);
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Calculator calc;
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CalculatorUI calc;
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calc.init();
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while(window.isOpen()) {
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28
fsm.hpp
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28
fsm.hpp
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@ -0,0 +1,28 @@
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#pragma once
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#include <fmt/core.h>
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#ifndef FSM_DEBUG
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#define FSM_STATE(C, S, E, ...) case C::S: S(E, ##__VA_ARGS__); break
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#else
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#define FSM_STATE(C, S, E, ...) case C::S: fmt::println(">> " #C " " #S " event={}, state={}", int(E), int($state)); S(E, ##__VA_ARGS__); fmt::println("<< " #C " state={}", int($state)); break
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#endif
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template<typename S, typename E>
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class DeadSimpleFSM {
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protected:
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// BUG: don't put this in your class because state() won't work
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S $state = S::START;
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public:
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template<typename... Types>
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void event(E event, Types... args);
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void state(S next_state) {
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$state = next_state;
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}
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bool in_state(S state) {
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return $state == state;
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}
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};
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