Added direct theme support and will slowly move more things into this struct for configuring the look.

This commit is contained in:
Zed A. Shaw 2025-05-09 11:20:22 -04:00
parent b9deb3a0de
commit a18d60dcb0
9 changed files with 48 additions and 67 deletions

View file

@ -12,5 +12,6 @@ namespace sfml {
void sound_stop(const string& name);
std::shared_ptr<sf::Shader> shader_get(const std::string& name);
bool shader_updated();
guecs::Theme theme();
};
}

View file

@ -1,15 +0,0 @@
#pragma once
#include <SFML/Graphics/Color.hpp>
namespace ColorValue {
constexpr const sf::Color BLACK{0, 0, 0};
constexpr const sf::Color DARK_DARK{10, 10, 10};
constexpr const sf::Color DARK_MID{30, 30, 30};
constexpr const sf::Color DARK_LIGHT{60, 60, 60};
constexpr const sf::Color MID{100, 100, 100};
constexpr const sf::Color LIGHT_DARK{150, 150, 150};
constexpr const sf::Color LIGHT_MID{200, 200, 200};
constexpr const sf::Color LIGHT_LIGHT{230, 230, 230};
constexpr const sf::Color WHITE{255, 255, 255};
constexpr const sf::Color TRANSPARENT = sf::Color::Transparent;
}

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@ -1,31 +1,21 @@
#pragma once
#include <SFML/Graphics.hpp>
#include "guecs/dbc.hpp"
#include "guecs/sfml/color.hpp"
#include "guecs/lel.hpp"
#include <string>
#include <memory>
#include <functional>
#include <any>
#include "guecs/theme.hpp"
namespace guecs {
using std::shared_ptr, std::wstring, std::string;
constexpr const int PADDING = 3;
constexpr const int BORDER_PX = 1;
constexpr const int TEXT_SIZE = 30;
constexpr const int LABEL_SIZE = 20;
constexpr const sf::Color FILL_COLOR = ColorValue::DARK_MID;
constexpr const sf::Color TEXT_COLOR = ColorValue::LIGHT_LIGHT;
constexpr const sf::Color BG_COLOR = ColorValue::MID;
constexpr const sf::Color BORDER_COLOR = ColorValue::MID;
constexpr const char *FONT_FILE_NAME="assets/text.otf";
struct Textual {
std::wstring content;
unsigned int size = TEXT_SIZE;
sf::Color color = TEXT_COLOR;
int padding = PADDING;
unsigned int size = THEME.TEXT_SIZE;
sf::Color color = THEME.TEXT_COLOR;
int padding = THEME.PADDING;
bool centered = false;
shared_ptr<sf::Font> font = nullptr;
shared_ptr<sf::Text> text = nullptr;
@ -39,7 +29,7 @@ namespace guecs {
Label(Args... args) : Textual(args...)
{
centered = true;
size = LABEL_SIZE;
size = THEME.LABEL_SIZE;
}
Label() {
@ -55,7 +45,7 @@ namespace guecs {
// or there's a static config function you call once,
// that's passed an object with all the necessary gear
string name;
int padding = PADDING;
int padding = THEME.PADDING;
std::shared_ptr<sf::Sprite> sprite = nullptr;
void init(lel::Cell &cell);
@ -63,10 +53,10 @@ namespace guecs {
};
struct Rectangle {
int padding = PADDING;
sf::Color color = FILL_COLOR;
sf::Color border_color = BORDER_COLOR;
int border_px = BORDER_PX;
int padding = THEME.PADDING;
sf::Color color = THEME.FILL_COLOR;
sf::Color border_color = THEME.BORDER_COLOR;
int border_px = THEME.BORDER_PX;
shared_ptr<sf::RectangleShape> shape = nullptr;
void init(lel::Cell& cell);
@ -74,7 +64,7 @@ namespace guecs {
struct Meter {
float percent = 1.0f;
sf::Color color = ColorValue::BLACK;
sf::Color color = THEME.BG_COLOR_DARK;
Rectangle bar;
void init(lel::Cell& cell);
@ -108,10 +98,10 @@ namespace guecs {
float y = 0.0f;
float w = 0.0f;
float h = 0.0f;
sf::Color color = BG_COLOR;
sf::Color color = THEME.BG_COLOR;
shared_ptr<sf::RectangleShape> shape = nullptr;
Background(lel::Parser& parser, sf::Color bg_color=BG_COLOR) :
Background(lel::Parser& parser, sf::Color bg_color=THEME.BG_COLOR) :
x(parser.grid_x),
y(parser.grid_y),
w(parser.grid_w),

View file

@ -8,6 +8,7 @@
#include <queue>
#include <typeindex>
#include <unordered_map>
#include "guecs/theme.hpp"
#include "guecs/sfml/components.hpp"
namespace guecs {
@ -38,25 +39,6 @@ namespace guecs {
string name;
};
struct SpriteTexture {
std::shared_ptr<sf::Sprite> sprite = nullptr;
std::shared_ptr<sf::Texture> texture = nullptr;
};
class Backend {
public:
virtual SpriteTexture texture_get(const string& name) = 0;
virtual void sound_play(const string& name) = 0;
virtual void sound_stop(const string& name) = 0;
virtual std::shared_ptr<sf::Shader> shader_get(const std::string& name) = 0;
virtual bool shader_updated() = 0;
};
void init(Backend* backend);
class UI {
public: