Major refactoring but now centering text and sprites works. See Issue #16 for why only those and not anything else yet.

This commit is contained in:
Zed A. Shaw 2025-07-23 12:48:29 -04:00
parent 2c22da022f
commit 9e9b9620c9
6 changed files with 47 additions and 92 deletions

View file

@ -7,7 +7,28 @@
namespace guecs {
using std::make_shared;
void Textual::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
template<typename T>
void sfml_center_helper(T& obj, lel::Cell& cell, int padding) {
sf::Vector2f position{float(cell.x + padding), float(cell.y + padding)};
if(cell.center) {
auto bounds = obj->getLocalBounds();
position = {float(cell.mid_x), float(cell.mid_y)};
obj->setOrigin({bounds.size.x/2, bounds.size.y/2});
}
obj->setPosition(position);
}
inline SpriteTexture load_texture(const string& name, bool is_icon) {
if(is_icon) {
return BACKEND->get_icon(name);
} else {
return BACKEND->get_sprite(name);
}
}
void Text::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
assert(font_ptr != nullptr && "you failed to initialize this WideText");
if(font == nullptr) font = font_ptr;
if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
@ -25,11 +46,11 @@ namespace guecs {
text->setCharacterSize(size);
}
void Textual::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
void Text::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
window.draw(*text, shader_ptr);
}
void Textual::update(const wstring& new_content) {
void Text::update(const wstring& new_content) {
content = new_content;
text->setString(content);
}
@ -43,23 +64,14 @@ namespace guecs {
}
}
inline SpriteTexture load_texture(const string& name, bool is_icon) {
if(is_icon) {
return BACKEND->get_icon(name);
} else {
return BACKEND->get_sprite(name);
}
}
void Sprite::init(lel::Cell &cell) {
if(cell.center) stretch = false;
auto sprite_texture = load_texture(name, is_icon);
auto bounds = sprite_texture.frame_size;
sf::IntRect rect{{0,0}, bounds};
sprite = make_shared<sf::Sprite>(*sprite_texture.texture, rect);
fmt::println("SPRITE centered: {}", cell.center);
sprite->setPosition({float(cell.x + padding), float(cell.y + padding)});
if(stretch) {
sprite->setScale({
@ -71,6 +83,8 @@ namespace guecs {
float scale = std::min(box_width / float(bounds.x), box_height / float(bounds.y));
sprite->setScale({scale, scale});
}
sfml_center_helper(sprite, cell, padding);
}
void Sprite::render(sf::RenderWindow& window, sf::Shader *shader_ptr) {
@ -80,7 +94,6 @@ namespace guecs {
void Rectangle::init(lel::Cell& cell) {
sf::Vector2f size{float(cell.w) - padding * 2, float(cell.h) - padding * 2};
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
shape->setPosition({float(cell.x + padding), float(cell.y + padding)});
shape->setFillColor(color);
shape->setOutlineColor(border_color);
shape->setOutlineThickness(border_px);