Moved everything around to let meson build the libraries, but I suspect I have too much SFML support gear for it to be useable.
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560f506733
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22 changed files with 36 additions and 26 deletions
15
include/sfml/color.hpp
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15
include/sfml/color.hpp
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#pragma once
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#include <SFML/Graphics/Color.hpp>
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namespace ColorValue {
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constexpr const sf::Color BLACK{0, 0, 0};
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constexpr const sf::Color DARK_DARK{10, 10, 10};
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constexpr const sf::Color DARK_MID{30, 30, 30};
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constexpr const sf::Color DARK_LIGHT{60, 60, 60};
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constexpr const sf::Color MID{100, 100, 100};
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constexpr const sf::Color LIGHT_DARK{150, 150, 150};
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constexpr const sf::Color LIGHT_MID{200, 200, 200};
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constexpr const sf::Color LIGHT_LIGHT{230, 230, 230};
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constexpr const sf::Color WHITE{255, 255, 255};
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constexpr const sf::Color TRANSPARENT = sf::Color::Transparent;
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}
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120
include/sfml/components.hpp
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120
include/sfml/components.hpp
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#pragma once
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#include "dbc.hpp"
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#include "sfml/color.hpp"
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#include "lel.hpp"
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#include <string>
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#include <memory>
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#include <SFML/Graphics.hpp>
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#include <functional>
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#include <any>
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namespace guecs {
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using std::shared_ptr, std::wstring, std::string;
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constexpr const int PADDING = 3;
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constexpr const int BORDER_PX = 1;
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constexpr const int TEXT_SIZE = 30;
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constexpr const int LABEL_SIZE = 20;
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constexpr const sf::Color FILL_COLOR = ColorValue::DARK_MID;
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constexpr const sf::Color TEXT_COLOR = ColorValue::LIGHT_LIGHT;
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constexpr const sf::Color BG_COLOR = ColorValue::MID;
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constexpr const sf::Color BORDER_COLOR = ColorValue::MID;
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constexpr const char *FONT_FILE_NAME="assets/text.otf";
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struct Textual {
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std::wstring content;
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unsigned int size = TEXT_SIZE;
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sf::Color color = TEXT_COLOR;
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int padding = PADDING;
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bool centered = false;
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shared_ptr<sf::Font> font = nullptr;
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shared_ptr<sf::Text> text = nullptr;
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr);
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void update(const std::wstring& new_content);
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};
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struct Label : public Textual {
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template<typename... Args>
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Label(Args... args) : Textual(args...)
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{
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centered = true;
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size = LABEL_SIZE;
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}
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Label() {
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centered = true;
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};
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};
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struct Sprite {
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string name;
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int padding = PADDING;
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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void init(lel::Cell &cell);
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void update(const string& new_name);
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};
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struct Rectangle {
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int padding = PADDING;
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sf::Color color = FILL_COLOR;
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sf::Color border_color = BORDER_COLOR;
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int border_px = BORDER_PX;
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shared_ptr<sf::RectangleShape> shape = nullptr;
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void init(lel::Cell& cell);
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};
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struct Meter {
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float percent = 1.0f;
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sf::Color color = ColorValue::BLACK;
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Rectangle bar;
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void init(lel::Cell& cell);
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void render(lel::Cell& cell);
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};
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struct Effect {
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float duration = 0.1f;
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string name{"ui_shader"};
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float $u_time_end = 0.0;
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bool $active = false;
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std::shared_ptr<sf::Clock> $clock = nullptr;
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std::shared_ptr<sf::Shader> $shader = nullptr;
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int $shader_version = 0;
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void init(lel::Cell &cell);
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void run();
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void stop();
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void step();
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shared_ptr<sf::Shader> checkout_ptr();
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};
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struct Sound {
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string on_click{"ui_click"};
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void play(bool hover);
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void stop(bool hover);
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};
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struct Background {
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float x = 0.0f;
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float y = 0.0f;
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float w = 0.0f;
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float h = 0.0f;
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sf::Color color = BG_COLOR;
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shared_ptr<sf::RectangleShape> shape = nullptr;
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Background(lel::Parser& parser, sf::Color bg_color=BG_COLOR) :
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x(parser.grid_x),
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y(parser.grid_y),
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w(parser.grid_w),
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h(parser.grid_h),
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color(bg_color)
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{}
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Background() {}
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void init();
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};
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}
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27
include/sfml/shaders.hpp
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27
include/sfml/shaders.hpp
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <string>
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#include <SFML/Graphics.hpp>
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#include <unordered_map>
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#include <memory>
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#include <nlohmann/json.hpp>
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namespace shaders {
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struct Record {
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std::string name;
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std::string file_name;
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std::shared_ptr<sf::Shader> ptr = nullptr;
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};
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struct ShaderManager {
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std::unordered_map<std::string, Record> shaders;
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};
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std::shared_ptr<sf::Shader> get(const std::string& name);
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void init();
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bool load_shader(std::string& name, nlohmann::json& settings);
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bool updated(int my_version);
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int reload();
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int version();
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}
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26
include/sfml/sound.hpp
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26
include/sfml/sound.hpp
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#pragma once
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#include <string>
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#include <filesystem>
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#include <memory>
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#include <unordered_map>
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#include <SFML/Audio.hpp>
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namespace sound {
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struct SoundPair {
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std::shared_ptr<sf::SoundBuffer> buffer;
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std::shared_ptr<sf::Sound> sound;
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};
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struct SoundManager {
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std::unordered_map<std::string, SoundPair> sounds;
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};
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void init();
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void load(const std::string& name, const std::string& path);
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void play(const std::string& name, bool loop=false);
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void play_at(const std::string& name, float x, float y, float z);
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void stop(const std::string& name);
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void mute(bool setting);
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bool playing(const std::string& name);
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SoundPair& get_sound_pair(const std::string& name);
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}
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27
include/sfml/textures.hpp
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27
include/sfml/textures.hpp
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <string>
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#include <SFML/Graphics.hpp>
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#include <unordered_map>
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#include <memory>
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namespace textures {
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struct SpriteTexture {
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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std::shared_ptr<sf::Texture> texture = nullptr;
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};
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struct TextureManager {
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std::vector<sf::Image> surfaces;
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std::unordered_map<std::string, SpriteTexture> sprite_textures;
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std::unordered_map<wchar_t, int> char_to_texture;
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};
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void init();
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SpriteTexture get(const std::string& name);
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sf::Image load_image(const std::string& filename);
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}
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