Brought the UIStack over from the previous game to use here.

This commit is contained in:
Zed A. Shaw 2026-04-08 23:01:05 -04:00
parent 25e3935170
commit 6aa1a877c9
7 changed files with 241 additions and 0 deletions

123
demos/multiscreen.cpp Normal file
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#include "guecs/sfml/backend.hpp"
#include "guecs/sfml/components.hpp"
#include "guecs/uistack.hpp"
#include "guecs/ui.hpp"
#include <iostream>
#include <chrono>
#include <thread>
#include <flat_map>
#include <fmt/core.h>
using namespace std::chrono_literals;
struct TestScreen {
guecs::UI $gui{};
TestScreen(const std::string &layout) {
init(layout);
}
void init(const std::string& layout) {
$gui.position(0, 0, 1280, 720);
$gui.layout(layout);
for(auto& [name, cell] : $gui.cells()) {
auto gui_id = $gui.entity(name);
$gui.set<guecs::Rectangle>(gui_id, {});
$gui.set<guecs::Effect>(gui_id, {});
$gui.set<guecs::Text>(gui_id, {guecs::to_wstring(name)});
$gui.set<guecs::Clickable>(gui_id, {
[&, gui_id, name](auto) { fmt::println("click! {}={}", name, gui_id); }
});
}
$gui.init();
}
void render(sf::RenderTarget& target) {
$gui.render(target);
}
bool mouse(float x, float y, guecs::Modifiers mods) {
return $gui.mouse(x, y, mods);
}
void update() {
// empty
}
};
int main() {
try {
sfml::Backend backend;
guecs::init(&backend);
sf::RenderWindow window(sf::VideoMode({1280, 720}), "Multi-Screen Tester");
window.setVerticalSyncEnabled(true);
window.setFramerateLimit(60);
window.setPosition({0,0});
gui::UIStack<TestScreen> stack;
auto test2 = std::make_shared<TestScreen>("[test2|sonice]");
auto test3 = std::make_shared<TestScreen>("[test3|pointer]");
{
stack.add("test1", std::make_shared<TestScreen>("[test1|hello]"));
stack.add("test2", test2);
stack.add("test3", test3);
}
stack.set_active("test1");
while(window.isOpen()) {
while (const auto event = window.pollEvent()) {
if(event->is<sf::Event::Closed>()) {
window.close();
}
if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) {
if(mouse->button == sf::Mouse::Button::Left) {
sf::Vector2f pos = window.mapPixelToCoords(mouse->position);
stack.mouse(pos.x, pos.y, false);
}
} else if(const auto* key = event->getIf<sf::Event::KeyPressed>()) {
using KEY = sf::Keyboard::Scan;
switch(key->scancode) {
case KEY::Q:
return 0;
case KEY::N: {
bool good = stack.next();
fmt::println("showing {} is {}", stack.active_name(), good);
} break;
case KEY::P: {
bool good = stack.prev();
fmt::println("showing {} is {}", stack.active_name(), good);
} break;
case KEY::F:
stack.first();
break;
case KEY::L:
stack.last();
break;
default:
break;
}
}
}
stack.update();
stack.render(window);
window.display();
std::this_thread::sleep_for(100ms);
}
} catch(const std::system_error& e) {
std::cout << "WARNING: On OSX you'll get this error on shutdown.\n";
std::cout << "Caught system_error with code "
"[" << e.code() << "] meaning "
"[" << e.what() << "]\n";
}
}