Fix up the backend so it has sane names like get_sprite and get_icon, then implemented a guecs::Icon for icons. Those don't scale and typically have other properties different from a Sprite.
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9 changed files with 76 additions and 29 deletions
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@ -9,10 +9,11 @@ namespace sfml {
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public:
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Backend();
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guecs::SpriteTexture texture_get(const string& name);
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guecs::SpriteTexture get_sprite(const string& name);
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guecs::SpriteTexture get_icon(const string& name);
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void sound_play(const string& name);
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void sound_stop(const string& name);
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std::shared_ptr<sf::Shader> shader_get(const std::string& name);
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std::shared_ptr<sf::Shader> get_shader(const std::string& name);
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bool shader_updated();
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guecs::Theme theme();
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};
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