Started moving SFML specific stuff into the sfml/ directory.
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df024adccd
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58880c2a6a
18 changed files with 27 additions and 42 deletions
15
sfml/color.hpp
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15
sfml/color.hpp
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#pragma once
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#include <SFML/Graphics/Color.hpp>
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namespace ColorValue {
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constexpr const sf::Color BLACK{0, 0, 0};
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constexpr const sf::Color DARK_DARK{10, 10, 10};
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constexpr const sf::Color DARK_MID{30, 30, 30};
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constexpr const sf::Color DARK_LIGHT{60, 60, 60};
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constexpr const sf::Color MID{100, 100, 100};
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constexpr const sf::Color LIGHT_DARK{150, 150, 150};
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constexpr const sf::Color LIGHT_MID{200, 200, 200};
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constexpr const sf::Color LIGHT_LIGHT{230, 230, 230};
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constexpr const sf::Color WHITE{255, 255, 255};
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constexpr const sf::Color TRANSPARENT = sf::Color::Transparent;
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}
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78
sfml/shaders.cpp
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78
sfml/shaders.cpp
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#include "shaders.hpp"
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#include <SFML/Graphics/Image.hpp>
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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#include "constants.hpp"
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#include <memory>
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namespace shaders {
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using std::shared_ptr, std::make_shared;
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static ShaderManager SMGR;
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static bool INITIALIZED = false;
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static int VERSION = 0;
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inline void configure_shader_defaults(std::shared_ptr<sf::Shader> ptr) {
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ptr->setUniform("source", sf::Shader::CurrentTexture);
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}
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bool load_shader(std::string name, nlohmann::json& settings) {
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std::string file_name = settings["file_name"];
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auto ptr = std::make_shared<sf::Shader>();
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bool good = ptr->loadFromFile(file_name, sf::Shader::Type::Fragment);
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if(good) {
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configure_shader_defaults(ptr);
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SMGR.shaders.try_emplace(name, name, file_name, ptr);
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}
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return good;
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}
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void init() {
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if(!INITIALIZED) {
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dbc::check(sf::Shader::isAvailable(), "no shaders?!");
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INITIALIZED = true;
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Config config("assets/shaders.json");
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bool good = load_shader("ERROR", config["ERROR"]);
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dbc::check(good, "Failed to load ERROR shader. Look in assets/shaders.json");
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for(auto& [name, settings] : config.json().items()) {
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if(name == "ERROR") continue;
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dbc::check(!SMGR.shaders.contains(name),
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fmt::format("shader name '{}' duplicated in assets/shaders.json", name));
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good = load_shader(name, settings);
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if(!good) {
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dbc::log(fmt::format("failed to load shader {}", name));
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SMGR.shaders.insert_or_assign(name, SMGR.shaders.at("ERROR"));
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}
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}
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}
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}
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std::shared_ptr<sf::Shader> get(const std::string& name) {
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dbc::check(INITIALIZED, "you forgot to shaders::init()");
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dbc::check(SMGR.shaders.contains(name),
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fmt::format("shader name '{}' not in assets/shaders.json", name));
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auto& rec = SMGR.shaders.at(name);
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return rec.ptr;
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}
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int reload() {
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VERSION++;
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INITIALIZED = false;
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SMGR.shaders.clear();
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init();
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return VERSION;
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}
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bool updated(int my_version) {
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return my_version != VERSION;
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}
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int version() {
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return VERSION;
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}
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};
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27
sfml/shaders.hpp
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27
sfml/shaders.hpp
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <string>
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#include <SFML/Graphics.hpp>
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#include <unordered_map>
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#include <memory>
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#include <nlohmann/json.hpp>
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namespace shaders {
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struct Record {
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std::string name;
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std::string file_name;
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std::shared_ptr<sf::Shader> ptr = nullptr;
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};
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struct ShaderManager {
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std::unordered_map<std::string, Record> shaders;
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};
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std::shared_ptr<sf::Shader> get(const std::string& name);
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void init();
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bool load_shader(std::string& name, nlohmann::json& settings);
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bool updated(int my_version);
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int reload();
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int version();
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}
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82
sfml/sound.cpp
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82
sfml/sound.cpp
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#include "sound.hpp"
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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namespace sound {
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static SoundManager SMGR;
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static bool initialized = false;
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static bool muted = false;
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using namespace fmt;
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using std::make_shared;
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namespace fs = std::filesystem;
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SoundPair& get_sound_pair(const std::string& name) {
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dbc::check(initialized, "You need to call sound::init() first");
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if(SMGR.sounds.contains(name)) {
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// get the sound from the sound map
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return SMGR.sounds.at(name);
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} else {
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dbc::log(fmt::format("Attempted to stop {} sound but not available.",
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name));
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return SMGR.sounds.at("blank");
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}
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}
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void init() {
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if(!initialized) {
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Config assets("assets/config.json");
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for(auto& el : assets["sounds"].items()) {
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load(el.key(), el.value());
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}
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initialized = true;
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}
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}
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void load(const std::string& name, const std::string& sound_path) {
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dbc::check(fs::exists(sound_path), fmt::format("sound file {} does not exist", sound_path));
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// create the buffer and keep in the buffer map
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auto buffer = make_shared<sf::SoundBuffer>(sound_path);
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// set it on the sound and keep in the sound map
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auto sound = make_shared<sf::Sound>(*buffer);
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sound->setRelativeToListener(false);
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sound->setPosition({0.0f, 0.0f, 1.0f});
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SMGR.sounds.try_emplace(name, buffer, sound);
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}
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void play(const std::string& name, bool loop) {
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if(muted) return;
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auto& pair = get_sound_pair(name);
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pair.sound->setLooping(loop);
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// play it
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pair.sound->play();
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}
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void stop(const std::string& name) {
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auto& pair = get_sound_pair(name);
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pair.sound->stop();
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}
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bool playing(const std::string& name) {
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auto& pair = get_sound_pair(name);
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auto status = pair.sound->getStatus();
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return status == sf::SoundSource::Status::Playing;
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}
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void play_at(const std::string& name, float x, float y, float z) {
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auto& pair = get_sound_pair(name);
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pair.sound->setPosition({x, y, z});
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pair.sound->play();
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}
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void mute(bool setting) {
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muted = setting;
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}
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}
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26
sfml/sound.hpp
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26
sfml/sound.hpp
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#pragma once
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#include <string>
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#include <filesystem>
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#include <memory>
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#include <unordered_map>
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#include <SFML/Audio.hpp>
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namespace sound {
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struct SoundPair {
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std::shared_ptr<sf::SoundBuffer> buffer;
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std::shared_ptr<sf::Sound> sound;
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};
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struct SoundManager {
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std::unordered_map<std::string, SoundPair> sounds;
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};
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void init();
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void load(const std::string& name, const std::string& path);
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void play(const std::string& name, bool loop=false);
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void play_at(const std::string& name, float x, float y, float z);
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void stop(const std::string& name);
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void mute(bool setting);
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bool playing(const std::string& name);
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SoundPair& get_sound_pair(const std::string& name);
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}
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60
sfml/textures.cpp
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60
sfml/textures.cpp
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#include "textures.hpp"
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#include <SFML/Graphics/Image.hpp>
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#include "dbc.hpp"
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#include <fmt/core.h>
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#include "config.hpp"
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#include "constants.hpp"
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#include <memory>
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namespace textures {
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using std::shared_ptr, std::make_shared;
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static TextureManager TMGR;
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static bool initialized = false;
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void load_sprites() {
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Config assets("assets/config.json");
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for(auto& [name, settings] : assets["sprites"].items()) {
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auto texture = make_shared<sf::Texture>(settings["path"]);
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texture->setSmooth(assets["graphics"]["smooth_textures"]);
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auto sprite = make_shared<sf::Sprite>(*texture);
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int width = settings["frame_width"];
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int height = settings["frame_height"];
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sprite->setTextureRect({{0,0}, {width, height}});
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TMGR.sprite_textures.try_emplace(name, sprite, texture);
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}
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}
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void init() {
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if(!initialized) {
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load_sprites();
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initialized = true;
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}
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}
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SpriteTexture get(const std::string& name) {
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dbc::check(initialized, "you forgot to call textures::init()");
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dbc::check(TMGR.sprite_textures.contains(name),
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fmt::format("!!!!! texture pack does not contain {} sprite", name));
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auto result = TMGR.sprite_textures.at(name);
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dbc::check(result.sprite != nullptr,
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fmt::format("bad sprite from textures::get named {}", name));
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dbc::check(result.texture != nullptr,
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fmt::format("bad texture from textures::get named {}", name));
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return result;
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}
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sf::Image load_image(const std::string& filename) {
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sf::Image texture;
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bool good = texture.loadFromFile(filename);
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dbc::check(good, fmt::format("failed to load {}", filename));
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return texture;
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}
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};
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27
sfml/textures.hpp
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27
sfml/textures.hpp
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <string>
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#include <SFML/Graphics.hpp>
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#include <unordered_map>
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#include <memory>
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namespace textures {
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struct SpriteTexture {
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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std::shared_ptr<sf::Texture> texture = nullptr;
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};
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struct TextureManager {
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std::vector<sf::Image> surfaces;
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std::unordered_map<std::string, SpriteTexture> sprite_textures;
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std::unordered_map<wchar_t, int> char_to_texture;
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};
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void init();
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SpriteTexture get(const std::string& name);
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sf::Image load_image(const std::string& filename);
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}
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