Bring in the components into separate files so I can start to see how to make them generic. Then make the calculator kind of work but not yet.
This commit is contained in:
parent
313a9aec83
commit
4b07ecac45
3 changed files with 330 additions and 5 deletions
120
sfml/components.hpp
Normal file
120
sfml/components.hpp
Normal file
|
@ -0,0 +1,120 @@
|
|||
#pragma once
|
||||
#include "dbc.hpp"
|
||||
#include "sfml/color.hpp"
|
||||
#include "lel.hpp"
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <functional>
|
||||
#include <any>
|
||||
|
||||
namespace guecs {
|
||||
using std::shared_ptr, std::wstring, std::string;
|
||||
|
||||
constexpr const int PADDING = 3;
|
||||
constexpr const int BORDER_PX = 1;
|
||||
constexpr const int TEXT_SIZE = 30;
|
||||
constexpr const int LABEL_SIZE = 20;
|
||||
constexpr const sf::Color FILL_COLOR = ColorValue::DARK_MID;
|
||||
constexpr const sf::Color TEXT_COLOR = ColorValue::LIGHT_LIGHT;
|
||||
constexpr const sf::Color BG_COLOR = ColorValue::MID;
|
||||
constexpr const sf::Color BORDER_COLOR = ColorValue::MID;
|
||||
constexpr const char *FONT_FILE_NAME="assets/text.otf";
|
||||
|
||||
struct Textual {
|
||||
std::wstring content;
|
||||
unsigned int size = TEXT_SIZE;
|
||||
sf::Color color = TEXT_COLOR;
|
||||
int padding = PADDING;
|
||||
bool centered = false;
|
||||
shared_ptr<sf::Font> font = nullptr;
|
||||
shared_ptr<sf::Text> text = nullptr;
|
||||
|
||||
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr);
|
||||
void update(const std::wstring& new_content);
|
||||
};
|
||||
|
||||
struct Label : public Textual {
|
||||
template<typename... Args>
|
||||
Label(Args... args) : Textual(args...)
|
||||
{
|
||||
centered = true;
|
||||
size = LABEL_SIZE;
|
||||
}
|
||||
|
||||
Label() {
|
||||
centered = true;
|
||||
};
|
||||
};
|
||||
|
||||
struct Sprite {
|
||||
string name;
|
||||
int padding = PADDING;
|
||||
std::shared_ptr<sf::Sprite> sprite = nullptr;
|
||||
|
||||
void init(lel::Cell &cell);
|
||||
void update(const string& new_name);
|
||||
};
|
||||
|
||||
struct Rectangle {
|
||||
int padding = PADDING;
|
||||
sf::Color color = FILL_COLOR;
|
||||
sf::Color border_color = BORDER_COLOR;
|
||||
int border_px = BORDER_PX;
|
||||
shared_ptr<sf::RectangleShape> shape = nullptr;
|
||||
|
||||
void init(lel::Cell& cell);
|
||||
};
|
||||
|
||||
struct Meter {
|
||||
float percent = 1.0f;
|
||||
sf::Color color = ColorValue::BLACK;
|
||||
Rectangle bar;
|
||||
|
||||
void init(lel::Cell& cell);
|
||||
void render(lel::Cell& cell);
|
||||
};
|
||||
|
||||
struct Effect {
|
||||
float duration = 0.1f;
|
||||
string name{"ui_shader"};
|
||||
float $u_time_end = 0.0;
|
||||
bool $active = false;
|
||||
std::shared_ptr<sf::Clock> $clock = nullptr;
|
||||
std::shared_ptr<sf::Shader> $shader = nullptr;
|
||||
int $shader_version = 0;
|
||||
|
||||
void init(lel::Cell &cell);
|
||||
void run();
|
||||
void stop();
|
||||
void step();
|
||||
shared_ptr<sf::Shader> checkout_ptr();
|
||||
};
|
||||
|
||||
struct Sound {
|
||||
string on_click{"ui_click"};
|
||||
void play(bool hover);
|
||||
void stop(bool hover);
|
||||
};
|
||||
|
||||
struct Background {
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float w = 0.0f;
|
||||
float h = 0.0f;
|
||||
sf::Color color = BG_COLOR;
|
||||
shared_ptr<sf::RectangleShape> shape = nullptr;
|
||||
|
||||
Background(lel::Parser& parser, sf::Color bg_color=BG_COLOR) :
|
||||
x(parser.grid_x),
|
||||
y(parser.grid_y),
|
||||
w(parser.grid_w),
|
||||
h(parser.grid_h),
|
||||
color(bg_color)
|
||||
{}
|
||||
|
||||
Background() {}
|
||||
|
||||
void init();
|
||||
};
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue