Move everything under the guecs/ directory in src/ so that it meshes better with other projects.

This commit is contained in:
Zed A. Shaw 2025-05-08 11:20:00 -04:00
parent f520f0bade
commit 3bc05ad164
30 changed files with 74 additions and 73 deletions

View file

@ -1,4 +1,4 @@
#include "dbc.hpp"
#include "guecs/dbc.hpp"
#include <iostream>
void dbc::log(const string &message, const std::source_location location) {

View file

@ -1,9 +1,9 @@
#include "lel.hpp"
#include "guecs/lel.hpp"
#include <fmt/core.h>
#include "dbc.hpp"
#include "guecs/dbc.hpp"
#include <numeric>
#include "lel_parser.cpp"
#include "./lel_parser.cpp"
namespace lel {

View file

@ -1,17 +1,17 @@
#line 1 "lel_parser.rl"
#include "lel.hpp"
#line 1 ".\\src\\guecs\\lel_parser.rl"
#include "guecs/lel.hpp"
#include <fmt/core.h>
#include <iostream>
namespace lel {
#line 41 "lel_parser.rl"
#line 41 ".\\src\\guecs\\lel_parser.rl"
#line 10 "lel_parser.cpp"
#line 10 ".\\src\\guecs\\lel_parser.cpp"
static const char _Parser_actions[] = {
0, 1, 1, 1, 2, 1, 3, 1,
4, 1, 5, 1, 6, 1, 9, 1,
@ -84,7 +84,7 @@ static const int Parser_error = 0;
static const int Parser_en_main = 1;
#line 44 "lel_parser.rl"
#line 44 ".\\src\\guecs\\lel_parser.rl"
bool Parser::parse(std::string input) {
reset();
@ -96,14 +96,14 @@ bool Parser::parse(std::string input) {
std::string tk;
#line 91 "lel_parser.cpp"
#line 91 ".\\src\\guecs\\lel_parser.cpp"
{
cs = Parser_start;
}
#line 55 "lel_parser.rl"
#line 55 ".\\src\\guecs\\lel_parser.rl"
#line 94 "lel_parser.cpp"
#line 94 ".\\src\\guecs\\lel_parser.cpp"
{
int _klen;
unsigned int _trans;
@ -178,62 +178,62 @@ _match:
switch ( *_acts++ )
{
case 0:
#line 11 "lel_parser.rl"
#line 11 ".\\src\\guecs\\lel_parser.rl"
{tk = input.substr(start - begin, p - start); }
break;
case 1:
#line 13 "lel_parser.rl"
#line 13 ".\\src\\guecs\\lel_parser.rl"
{}
break;
case 2:
#line 14 "lel_parser.rl"
#line 14 ".\\src\\guecs\\lel_parser.rl"
{ grid.push_back(Row()); }
break;
case 3:
#line 15 "lel_parser.rl"
#line 15 ".\\src\\guecs\\lel_parser.rl"
{ cur.bottom = (*p) == '.'; }
break;
case 4:
#line 16 "lel_parser.rl"
#line 16 ".\\src\\guecs\\lel_parser.rl"
{ id(input.substr(start - begin, p - start)); }
break;
case 5:
#line 17 "lel_parser.rl"
#line 17 ".\\src\\guecs\\lel_parser.rl"
{ cur.col = 0; cur.row++; }
break;
case 6:
#line 18 "lel_parser.rl"
#line 18 ".\\src\\guecs\\lel_parser.rl"
{ cur.right = (*p) == '>'; }
break;
case 7:
#line 19 "lel_parser.rl"
#line 19 ".\\src\\guecs\\lel_parser.rl"
{cur.max_w = std::stoi(tk); }
break;
case 8:
#line 20 "lel_parser.rl"
#line 20 ".\\src\\guecs\\lel_parser.rl"
{ cur.max_h = std::stoi(tk); }
break;
case 9:
#line 21 "lel_parser.rl"
#line 21 ".\\src\\guecs\\lel_parser.rl"
{ cur.expand = true; }
break;
case 10:
#line 22 "lel_parser.rl"
#line 22 ".\\src\\guecs\\lel_parser.rl"
{ cur.center = true; }
break;
case 11:
#line 23 "lel_parser.rl"
#line 23 ".\\src\\guecs\\lel_parser.rl"
{ cur.percent = true; }
break;
case 12:
#line 33 "lel_parser.rl"
#line 33 ".\\src\\guecs\\lel_parser.rl"
{ start = p; }
break;
case 13:
#line 36 "lel_parser.rl"
#line 36 ".\\src\\guecs\\lel_parser.rl"
{start = p;}
break;
#line 209 "lel_parser.cpp"
#line 209 ".\\src\\guecs\\lel_parser.cpp"
}
}
@ -246,7 +246,7 @@ _again:
_out: {}
}
#line 56 "lel_parser.rl"
#line 56 ".\\src\\guecs\\lel_parser.rl"
bool good = pe - p == 0;
if(good) {

View file

@ -1,4 +1,4 @@
#include "lel.hpp"
#include "guecs/lel.hpp"
#include <fmt/core.h>
#include <iostream>

View file

@ -1,7 +1,7 @@
#include "sfmlbackend/backend.hpp"
#include "sfmlbackend/shaders.hpp"
#include "sfmlbackend/sound.hpp"
#include "sfmlbackend/textures.hpp"
#include "guecs/sfml/backend.hpp"
#include "guecs/sfml/shaders.hpp"
#include "guecs/sfml/sound.hpp"
#include "guecs/sfml/textures.hpp"
namespace sfml {
guecs::SpriteTexture Backend::texture_get(const string& name) {

View file

@ -1,5 +1,5 @@
#include "guecs.hpp"
#include "sfmlbackend/backend.hpp"
#include "guecs/ui.hpp"
#include "guecs/sfml/backend.hpp"
namespace guecs {
static Backend* BACKEND = nullptr;

View file

@ -1,5 +1,5 @@
#include "sfmlbackend/config.hpp"
#include "dbc.hpp"
#include "guecs/sfml/config.hpp"
#include "guecs/dbc.hpp"
#include <fmt/core.h>
using nlohmann::json;

View file

@ -1,8 +1,8 @@
#include "sfmlbackend/shaders.hpp"
#include "guecs/sfml/shaders.hpp"
#include "guecs/sfml/config.hpp"
#include "guecs/dbc.hpp"
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "sfmlbackend/config.hpp"
#include <memory>
namespace shaders {

View file

@ -1,7 +1,7 @@
#include "sfmlbackend/sound.hpp"
#include "dbc.hpp"
#include "guecs/sfml/sound.hpp"
#include "guecs/sfml/config.hpp"
#include "guecs/dbc.hpp"
#include <fmt/core.h>
#include "sfmlbackend/config.hpp"
namespace sound {
static SoundManager SMGR;

View file

@ -1,8 +1,8 @@
#include "sfmlbackend/textures.hpp"
#include "guecs/dbc.hpp"
#include "guecs/sfml/textures.hpp"
#include "guecs/sfml/config.hpp"
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "sfmlbackend/config.hpp"
#include <memory>
namespace textures {

View file

@ -1,4 +1,4 @@
#include "guecs.hpp"
#include "guecs/ui.hpp"
#include <typeinfo>
namespace guecs {