Fixed Icon vs. Sprite and now Icon is just a subclass of Sprite. Closes #12.
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3 changed files with 26 additions and 5 deletions
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@ -40,7 +40,8 @@ namespace guecs {
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struct Sprite {
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string name;
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int padding = THEME.PADDING;
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bool stretch = false;
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bool stretch = true;
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bool is_icon = false;
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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void init(lel::Cell &cell);
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@ -48,7 +49,19 @@ namespace guecs {
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void render(sf::RenderWindow& window, sf::Shader *shader_ptr);
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};
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struct Icon : public Sprite { };
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struct Icon : public Sprite {
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template<typename... Args>
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Icon(Args... args) : Sprite(args...)
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{
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stretch = false;
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is_icon = true;
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}
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Icon() {
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// BUG: why do I have to do this again?
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stretch = false;
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};
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};
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struct Rectangle {
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int padding = THEME.PADDING;
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