Fixed Icon vs. Sprite and now Icon is just a subclass of Sprite. Closes #12.
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3 changed files with 26 additions and 5 deletions
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@ -93,7 +93,7 @@ struct ClickerUI {
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if(name != "clicker") {
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$gui.set<guecs::Rectangle>(id, {});
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$gui.set<guecs::Effect>(id, {});
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$gui.set<guecs::Icon>(id, { "clicker_treat_bone" });
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$gui.set<guecs::Sprite>(id, { "clicker_treat_bone" });
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$gui.set<guecs::Clickable>(id, {
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[&](auto, auto) { handle_button(Event::A_BUTTON); }
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});
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@ -101,7 +101,7 @@ struct ClickerUI {
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}
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$clicker = $gui.entity("clicker");
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$gui.set<guecs::Sprite>($clicker, {"clicker_the_dog", 0, true});
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$gui.set<guecs::Sprite>($clicker, {"clicker_the_dog"});
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$gui.set<guecs::Sound>($clicker, {"clicker_bark"});
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$gui.set<guecs::Clickable>($clicker, {
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[&](auto, auto) { handle_button(Event::CLICKER); }
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