Better design that has a render/update cycle for components.
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5 changed files with 38 additions and 21 deletions
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@ -61,6 +61,7 @@ namespace guecs {
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void init(lel::Cell& cell);
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void render(sf::RenderTarget& window, sf::Shader *shader_ptr);
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void update();
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};
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// BUG: meter needs a backing rectangle of one color for the full bar, then
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@ -72,17 +73,16 @@ namespace guecs {
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int padding = THEME.PADDING;
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bool vertical = false;
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Rectangle bar{padding, color};
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// this is set automatically if a Rectangle is configured for the cell
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Rectangle backing_rect{padding, color};
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size_t $cell_x = 0;
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size_t $cell_y = 0;
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size_t $cell_w = 0;
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size_t $cell_h = 0;
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void init(lel::Cell& cell, guecs::Rectangle &bg);
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void init(lel::Cell& cell);
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void render(sf::RenderTarget& window, sf::Shader *shader_ptr);
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void update_percent(float pct);
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void update();
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};
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struct Effect {
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