Better design that has a render/update cycle for components.

This commit is contained in:
Zed A. Shaw 2026-04-20 16:02:13 -04:00
parent 48b672eec4
commit 2dbfac27c6
5 changed files with 38 additions and 21 deletions

View file

@ -37,7 +37,15 @@ struct TestMeters {
$gui.set<guecs::Clickable>(gui_id, {
[&, gui_id, name](auto) {
auto& meter = $gui.get<guecs::Meter>(gui_id);
meter.update_percent(1.0f);
auto& bg = $gui.get<guecs::Rectangle>(gui_id);
meter.percent = 1.0f;
if(meter.color.r == 255) {
meter.color = guecs::THEME.DARK_LIGHT;
bg.color = {120, 25, 25, 255};
} else {
meter.color = {255, 0, 0, 255};
bg.color = {0,255,0,255};
}
}
});
}
@ -54,6 +62,7 @@ struct TestMeters {
}
void update() {
$gui.update();
}
};
@ -94,9 +103,9 @@ int main() {
gui.$gui.query<guecs::Meter>([](auto ent, auto& meter) {
if(meter.percent <= 0.0f) {
meter.update_percent(1.0f);
meter.percent = 1.0f;
} else {
meter.update_percent(meter.percent - (0.01f * float(ent)));
meter.percent -= 0.01f * float(ent);
}
});