Meter is improved but needs a few more things.

This commit is contained in:
Zed A. Shaw 2026-04-19 17:59:04 -04:00
parent 3d44b7ccc5
commit 1950f45f46
5 changed files with 141 additions and 22 deletions

100
demos/meters.cpp Normal file
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@ -0,0 +1,100 @@
#include "guecs/sfml/backend.hpp"
#include "guecs/sfml/components.hpp"
#include "guecs/uistack.hpp"
#include "guecs/ui.hpp"
#include <iostream>
#include <chrono>
#include <thread>
#include <flat_map>
#include <fmt/core.h>
using namespace std::chrono_literals;
struct TestMeters {
guecs::UI $gui{};
void init() {
$gui.position(0, 0, 1280, 720);
$gui.layout("[meter1][=meter2][meter3][meter4]");
for(auto& [name, cell] : $gui.cells()) {
auto gui_id = $gui.entity(name);
$gui.set<guecs::Rectangle>(gui_id, {4, {0, 255, 0, 255}});
$gui.set<guecs::Meter>(gui_id, {1.0f, {255, 0, 0, 255}, 4});
$gui.set<guecs::Effect>(gui_id, {});
$gui.set<guecs::Text>(gui_id, {guecs::to_wstring(name)});
$gui.set<guecs::Clickable>(gui_id, {
[&, gui_id, name](auto) {
auto& meter = $gui.get<guecs::Meter>(gui_id);
meter.percent = meter.percent - 0.1f;
if(meter.percent < 0.0f) {
meter.percent = 1.0f;
}
}
});
}
$gui.init();
}
void render(sf::RenderTarget& target) {
$gui.render(target);
}
bool mouse(float x, float y, guecs::Modifiers mods) {
return $gui.mouse(x, y, mods);
}
void update() {
}
};
int main() {
try {
sfml::Backend backend;
guecs::init(&backend);
sf::RenderWindow window(sf::VideoMode({1280, 720}), "Meter Tester");
window.setVerticalSyncEnabled(true);
window.setFramerateLimit(60);
window.setPosition({0,0});
TestMeters gui;
gui.init();
while(window.isOpen()) {
while (const auto event = window.pollEvent()) {
if(event->is<sf::Event::Closed>()) {
window.close();
}
if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) {
if(mouse->button == sf::Mouse::Button::Left) {
sf::Vector2f pos = window.mapPixelToCoords(mouse->position);
gui.mouse(pos.x, pos.y, false);
}
} else if(const auto* key = event->getIf<sf::Event::KeyPressed>()) {
using KEY = sf::Keyboard::Scan;
switch(key->scancode) {
case KEY::Q:
return 0;
default:
break;
}
}
}
gui.update();
gui.render(window);
window.display();
std::this_thread::sleep_for(100ms);
}
} catch(const std::system_error& e) {
std::cout << "WARNING: On OSX you'll get this error on shutdown.\n";
std::cout << "Caught system_error with code "
"[" << e.code() << "] meaning "
"[" << e.what() << "]\n";
}
}

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@ -69,11 +69,16 @@ namespace guecs {
struct Meter {
float percent = 1.0f;
sf::Color color = THEME.BG_COLOR_DARK;
Rectangle bar;
int padding = THEME.PADDING;
Rectangle bar{padding, color};
// this is set automatically if a Rectangle is configured for the cell
Rectangle backing_rect{padding, color};
size_t $cell_w = 0;
size_t $cell_h = 0;
void init(lel::Cell& cell, guecs::Rectangle &bg);
void init(lel::Cell& cell);
void init(lel::Cell& cell, Rectangle& bg);
void render(lel::Cell& cell, sf::RenderTarget& window, sf::Shader *shader_ptr);
void render(sf::RenderTarget& window, sf::Shader *shader_ptr);
};
struct Effect {

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@ -11,8 +11,12 @@ project('lel-guecs', 'cpp',
# use this for common options only for our executables
cpp_args=[
'-Wno-deprecated-declarations',
'-I../subprojects/utf8cpp-4.0.9/source',
'-Wno-unused-parameter',
'-Wno-unused-function',
'-Wno-unused-variable',
'-Wno-unused-but-set-variable',
'-Wno-deprecated-declarations',
]
link_args=[]
# these are passed as override_defaults
@ -156,3 +160,13 @@ executable('multiscreen', [
include_directories: lel_guecs_inc,
link_with: [lel_guecs_lib, lel_guecs_sfml_lib],
dependencies: dependencies)
executable('meters', [
'demos/meters.cpp',
],
cpp_args: cpp_args,
link_args: link_args,
override_options: exe_defaults,
include_directories: lel_guecs_inc,
link_with: [lel_guecs_lib, lel_guecs_sfml_lib],
dependencies: dependencies)

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@ -8,19 +8,18 @@ namespace guecs {
using std::make_shared;
// BUG: this seems to center things wrong in lel layouts
template<typename T>
void sfml_center_helper(T& obj, lel::Cell& cell, int padding) {
sf::Vector2f position{float(cell.x + padding), float(cell.y + padding)};
void sfml_center_helper(auto& obj, lel::Cell& cell, int padding) {
sf::Vector2f position{float(cell.x + padding), float(cell.y + padding)};
if(cell.center) {
auto bounds = obj->getLocalBounds();
position = {float(cell.mid_x), float(cell.mid_y)};
obj->setOrigin({bounds.size.x/2, bounds.size.y/2});
}
obj->setPosition(position);
if(cell.center) {
auto bounds = obj->getLocalBounds();
position = {float(cell.mid_x), float(cell.mid_y)};
obj->setOrigin({bounds.size.x/2, bounds.size.y/2});
}
obj->setPosition(position);
}
inline SpriteTexture load_texture(const string& name, bool is_icon) {
if(is_icon) {
return BACKEND->get_icon(name);
@ -109,19 +108,20 @@ namespace guecs {
}
void Meter::init(lel::Cell& cell, Rectangle& bg) {
bg.shape->setFillColor(color);
backing_rect = bg;
init(cell);
}
void Meter::init(lel::Cell& cell) {
$cell_w = cell.w;
$cell_h = cell.h;
bar.init(cell);
}
void Meter::render(lel::Cell& cell, sf::RenderTarget& window, sf::Shader *shader_ptr) {
float level = std::clamp(percent, 0.0f, 1.0f) * float(cell.w);
// ZED: this 6 is a border width, make it a thing
bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
window.draw(*bar.shape, shader_ptr);
void Meter::render(sf::RenderTarget& window, sf::Shader *shader_ptr) {
float level = std::clamp(percent, 0.0f, 1.0f) * float($cell_w);
bar.shape->setSize({std::max(level, 0.0f) - padding * 2, float($cell_h) - padding * 2});
bar.render(window, shader_ptr);
}
void Sound::play(bool hover) {

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@ -135,9 +135,9 @@ namespace guecs {
rect.render(window, shader_ptr);
});
query<lel::Cell, Meter>([&](auto ent, auto& cell, auto &meter) {
query<Meter>([&](auto ent, auto &meter) {
auto shader_ptr = find_shader(ent, true);
meter.render(cell, window, shader_ptr);
meter.render(window, shader_ptr);
});
query<Sprite>([&](auto ent, auto& sprite) {