Had to rename sfml to sfmlbackend because on Windows the filesystem is case insensitive so include <SFML/*> was accidentally including _my_ <sfml/config.hpp> file.

This commit is contained in:
Zed A. Shaw 2025-05-08 02:27:02 -04:00
parent f3f2e90cd2
commit 06ca57e5da
19 changed files with 38 additions and 36 deletions

View file

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#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <memory>
#include <nlohmann/json.hpp>
namespace shaders {
struct Record {
std::string name;
std::string file_name;
std::shared_ptr<sf::Shader> ptr = nullptr;
};
struct ShaderManager {
std::unordered_map<std::string, Record> shaders;
};
std::shared_ptr<sf::Shader> get(const std::string& name);
void init();
bool load_shader(std::string& name, nlohmann::json& settings);
bool updated(int my_version);
int reload();
int version();
}