Had to rename sfml to sfmlbackend because on Windows the filesystem is case insensitive so include <SFML/*> was accidentally including _my_ <sfml/config.hpp> file.
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19 changed files with 38 additions and 36 deletions
27
include/sfmlbackend/shaders.hpp
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27
include/sfmlbackend/shaders.hpp
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <string>
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#include <SFML/Graphics.hpp>
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#include <unordered_map>
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#include <memory>
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#include <nlohmann/json.hpp>
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namespace shaders {
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struct Record {
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std::string name;
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std::string file_name;
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std::shared_ptr<sf::Shader> ptr = nullptr;
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};
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struct ShaderManager {
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std::unordered_map<std::string, Record> shaders;
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};
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std::shared_ptr<sf::Shader> get(const std::string& name);
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void init();
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bool load_shader(std::string& name, nlohmann::json& settings);
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bool updated(int my_version);
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int reload();
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int version();
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}
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