Had to rename sfml to sfmlbackend because on Windows the filesystem is case insensitive so include <SFML/*> was accidentally including _my_ <sfml/config.hpp> file.

This commit is contained in:
Zed A. Shaw 2025-05-08 02:27:02 -04:00
parent f3f2e90cd2
commit 06ca57e5da
19 changed files with 38 additions and 36 deletions

View file

@ -0,0 +1,16 @@
#include "guecs.hpp"
namespace sfml {
class Backend : public guecs::Backend {
int $shaders_version = 0;
public:
Backend();
guecs::SpriteTexture texture_get(const string& name);
void sound_play(const string& name);
void sound_stop(const string& name);
std::shared_ptr<sf::Shader> shader_get(const std::string& name);
bool shader_updated();
};
}